Research and innovations of Virtual Reality for Entertainment systems between Japan and France
This talk contributes to the shared value of researches and innovations of entertainment systems, which affects human amusement.
The speaker, Akihiko SHIRAI, Ph.D has over 20 years of experience in research and development of entertainment systems. He has experiences in researches and developments of photograph, photo engineering, game making, game design, entrepreneurship, factory manufacturing process, real-time graphics engineering, haptics application, television organization, virtual reality industry, event promotion, science communication in national museum, multiplex hidden imagery, manga for VR, and augmented reality for public. The talk also contains discussions about future values and his challenge in Hello Tomorrow, IVRC, ReVolution in Laval Virtual.
December 4, 2016, Cancun Center, Cancun, Q.Roo, Mexico
The First International Workshop on
coMics ANalysis, Processing and Understanding
To be held in conjunction with the 23rd International Conference on Pattern Recognition (ICPR2016).
Invited Speech 10:10 – 11:00
Manga Generator, a future of interactive manga media
SPECIAL KEYNOTE ON AR/VR
Research of VR Entertainment Systems, Its History, Interests, and Future
Date/Time: 10th JANUARY 2017 (9:45 am – 10:30 am)
Venue: Grand Ballroom, Equatorial Penang
Akihiko Shirai, PhD in Engineering
Department of Information Media, Kanagawa Institute of Technology (KAIT), Japan
Chair of Laval Virtual ReVolution (2006~)
Executive Committee of International collegiate Virtual Reality Contest (2002~)
ACM SIGGRAPH ASIA 2015 Youth Program Liaison
Recently virtual reality has become the hot topic in the tech and game industry, however, the question still remains how can we define the “Entertainment VR” ?
The speaker has interest in how human interacts with games, virtual reality, and science of play which can be seem from his past researches, development pieces, experience design in international opportunities, and his vision for the future of this domain.
Everyday we are constantly exposed to many forms of digital media entertainment products like smart phone and/or mobile games. Latest computer games may grab player’s interests, however its hard to link theoretical research with development cases. Speaker has interested in entertainment virtual reality, interactive systems, games (classic also), computer graphics, computer vision, intelligent systems, science communication, networking, education for a long time, and he has various professional creation experiences as video game engineer, haptic contents designer, virtual TV studio, theme park attractions in Laval, science communicator and exhibition concept designer in national science museum, Miraikan. His production and research methods for “Virtual Reality Entertainment systems” will be revealed in this presentation.
His extended experiences in organizing Laval Virtual ReVolution and IVRC, International collegiate Virtual Reality Contest, will be valuable in demonstrating how we can collaborate and formulate plans to encourage student innovation in project based learning which includes public field testing with social understanding.
Glimpses of the future of virtual reality domain will be disclosed in this presentation whose functionality extends beyond human amusement but to well being and existence between human and technology.
AKIHIKO SHIRAI, Ph.D in Engineering, has obtained a bachelor of Photo Engineering and master of Image Processing from Tokyo Institute of Polytechnics. Afterwards he worked for Canon and Criterion as a game development consultant to distribute RenderWare, a multi-platform graphics middleware for the game industry until 2001. He went back to academia to study intelligent systems and obtained a Ph.D. in the Tokyo Institute of Technology in Japan in 2004 with research concerning the “Tangible Playroom”, an entertainment system for young children using haptics, a floor screen and a physics engine. He was a R&D researcher at NHK-ES in Japan, focusing on the next generation’s TV production environment before moving to ENSAM Presence & Innovation Laboratory in France from 2004 to 2007 for R&D of a Virtual Reality theme park project.
He worked for National Museum of Emerging Science and Innovation (Miraikan), Tokyo Japan, as a science communicator and exhibition planner from 2008 to 2010.
Starting from 2010, he works in the Information Media Department at Kanagawa Institute of Technology (KAIT) as an associate professor.
Academic publications: blog.shirai.la/publications/
Authored books: “The future of Game design – Science in Entertainment Systems” (2013), “WiiRemote Programming” (2009)
Hello Tomorrow Global Summit Top 500 startups “Multiplex World Augmentation Display”
Laval Virtual Award 2015 “ExPixel FPGA”
ACM Student Research Competition, Bronze Award,” ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels” (supervised)
ACM SIGGRAPH ASIA 2012 Emerging Technologies Prize, “2x3D: Real-Time Shader for Simultaneous 2D/3D Hybrid Theater”