ちょうどいま、今年のSIGGRAPH最後のチャンスに「Late Breaking」に投稿準備しているのですが、

投稿カテゴリーを吟味しています。なんせ査読次第ですので。

このカテゴリーはそうそう変わるものではありませんから、オンラインサブミッションシステムのHTMLから抽出し、今後のためにリストしておくことにします。

Animation - 2D animation and techniques Animation - AI, behavior, and robotics Animation - animation systems Animation - motion capture / planning Animation - narrative / character animation Animation - natural phenomena / simulations Animation - other Animation - particle systems / physical simulations Animation - real-time or for games Animation - sound API - DirectX API - Flash API - OpenGL API - other API - RenderMan API - X3D API - XML Art - abstract / experimental Art - art and design tools Art - installation Art - other Art - performance Art - real-time or for games Art - trends, developments in art and technology Audio - audio design / technologies Audio - other Audio - sound theory / perception Biomedical Engineering Color - color calibration across media and devices Color - color theory / perception Color - other Design - conceptual, emerging ideas” selected=”selected Design - design principles, theory Design - fonts / typography Design - globalization, sustainability Design - graphic, industrial, architecture Design - interaction design, user interface design Design - other Digital cinema and projection - applications Digital cinema and projection - other Digital cinema and projection - standards Digital cinema and projection - techniques Education - general computer graphics Education - other Games - design, technology Games - other Games - production, development Games - real-time hardware General Computing - applications General Computing - other General Computing - techniques Hardware - data acquisition, scanning, and organization Hardware - display technologies Hardware - efficiency techniques Hardware - GPU tools and techniques Hardware - graphics hardware Hardware - holography / stereo graphics Hardware - input technologies / paradigms Hardware - level of detail Hardware - other Hardware - parallel / distributed graphics Image and Video Processing - capture of light Image and Video Processing - color Image and Video Processing - compression Image and Video Processing - high dynamic range Image and Video Processing - matting / compositing Image and Video Processing - morphing / antialiasing Image and Video Processing - other Image and Video Processing - security / watermarking Image and Video Processing - standards Image and Video Processing - vision Information Aesthetics - Algorithms & Software Tools Information Aesthetics - Design & Creative Expression Information Aesthetics - Interactive Techniques Information Aesthetics - other Interaction - collaborative & multi-user techniques Interaction - graphical user interface Interaction - human factors, interaction techniques Interaction - other Interaction - pervasive / ubiquitous / social computing Interaction - physical computing / haptics / touch Interaction - sound and audio Interaction - text user interface Interaction - user interface design Mathematics - calculus Mathematics - Fourier analysis Mathematics - level-set methods Mathematics - optimization Mathematics - other Mathematics - subdivision Mathematics - wavelets Methods and Applications - artificial intelligence Methods and Applications - computer vision Methods and Applications - databases and data mining Methods and Applications - fractals Methods and Applications - genetic, optimization algorithms Methods and Applications - large models and datasets Methods and Applications - Monte Carlo techniques Methods and Applications - robotics Modeling - computational geometry Modeling - computer-aided design Modeling - curves & surfaces Modeling - facial modeling Modeling - geometric modeling Modeling - image-based modeling Modeling - implicit surfaces Modeling - level of detail Modeling - natural phenomena Modeling - other Modeling - physically-based modeling Music - Algorithms & Software Tools Music - Interactive Techniques Music - other Music - Performances Music - Production Work Music - Visual Music Open Source - hardware Open Source - legal / policy Open Source - other Open Source - software Production - game development Production - other Production - special effects Production - story telling/development Production - the making of pipeline as a whole Professional, Legal, Cultural, Practical - career guidance Professional, Legal, Cultural, Practical - copyright Professional, Legal, Cultural, Practical - intellectual property Professional, Legal, Cultural, Practical - other Professional, Legal, Cultural, Practical - public policy Professional, Legal, Cultural, Practical - selling ideas Rendering - global illumination Rendering - image-based techniques Rendering - lighting Rendering - non-photo-realistic Rendering - optimization and real-time Rendering - other Rendering - photo-realistic Rendering - real-time or for games Rendering - relighting Rendering - textures Rendering - volume rendering Virtual/augmented reality - devices Virtual/augmented reality - interaction Virtual/augmented reality - other Visualization - applications / scientific / medical Visualization - other Visualization - techniques Web - 2D technologies Web - 3D technologies Web - animation Web - design for the web Web - other Web - technologies for the web Wireless - applications Wireless - design, techniques Wireless - other

ちなみにACMはComputing Review Categoriesというものも持っていますね。

http://www.acm.org/class/1998/

こちらも投稿時のカテゴリー指示に必要です。