Laval Virtual 2016 Day 2, Today is super active day!!

Dear Demonstrators in Laval Virtual ReVolution 2016.

Thanks for all your good start in ReVolution 2016.

Today is super active day, check your schedule.
I’m using local bus nextwork (TUL, Ligne E or G) to go to Salle Polyvalent.
The best bus depart 8:10, 8:15 from Préfecture station then,
“Eveche” is the best bus stop to go Salle Polyvalente, next of Cathedral.

Keep a good communication with local student staff.
They are high school student in touristic course in Laval.
And they will also takes one hour lunch break in 12-14h.

if you have any problem, please ask to me or Anne-Sophie at the entrance (accueil).

best regards,

Akihiko

Laval Virtual ReVolution 2016 session chair


 

From VRIC2016 Program (version 4, sorry the latest version will show soon):

Thursday, March 24 – 9am to 6pm

 

6 Workshops, conducted by experts in each area,

where visionary ideas and projects can take shape

 

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Workshop 1: Simulation & Training (9h-18h – Diocèse Room 1)

driven by

Sébastien George, Maine University – Philippe Lépinard,  Univ Paris-Est Créteil

—-

Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software

Zhuowei Chen and François Goulette

 

Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position

Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata

 

Eukaryo: Virtual Reality Simulation of a Cell

Douglas Yuen, Christian Jacob and Stephen Cartwright

 

Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds

Sylvain Chagué and Caecilia Charbonnier

 

Designing Adaptable Virtual Reality Learning Environments

Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum

 

Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training

Matthieu Tessier, Masahiro Ura and Kazunori Miyata

 

 

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Workshop 2: Leisure & Art (9h-18h – Diocèse Room 2)

driven by

Alain Lioret, Paris 8 University

—-

Blender: a Framework for Cross-media Cultural Heritage Applications

Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo

 

Glassless Augmented Display for Public Signage

Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka

 

Eye tracking for understanding aesthetic of ambiguity

Elhem Younes and Alain Lioret

 

Plant Interaction

Sijia Tao, Yiyuan Huang and Alain Lioret

 

Dramagic: Sound Animation Design for Enchanted Things

Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami

 

Potel: Virtual Pottery Designer for Tanglible Art

Juan Sebastian Munoz Arango and Carolina Cruz-Neira.

 

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Workshop 3: Innovation & Technologies (9h-18h – Diocèse Room 3)

driven by

Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF

—-

Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays

Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke

 

Improving shape perception in virtual reality systems using toed-in cameras

David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs

 

Design and Development of a Portable Virtual Reality Headset

Kumar Mridul and Ramanathan Muthuganapathy

 

Smart Glasses with a Peripheral Vision Display

Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze

 

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Workshop 4: Industry Future & New Uses (9h-18h – Diocèse Room 4)

driven by

Marc Pallot, Arts et Metiers ParisTech – Samir Otmane, University of Evry

—-

Towards Assembly Steps Recognition in Augmented Reality

Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane

 

 

GLOVR: A Wearable Hand Controller for Virtual Reality Applications

Marco Marchesi and Bruno Riccò

 

Measuring User Experience in Virtual Environments with Subjective Methods

Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir

 

Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments

Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras

 

ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects

Marc Teyssier, Grégoire Cliquet and Simon Richir

 

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Workshop 5: Improving health and quality of life (9h-18h – Diocèse Room 5)

driven by

Stéphane Bouchard, Université du Québec en Outaouais

—-

We Wave II, an interactive somatic game in an immersive and participative environment

Ko Yi Chun and Hsieh Chen Wei

 

An Affordable Virtual Reality System for Treatment of Phantom Limb Pain

Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng

 

DREAM – Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population

David Paquin and Jean-Simon Fortin

 

Wearable Haptic Augmentation System Using Skin Vibration Sensor

Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa

 

New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder

Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez

 

A new approach to diagnosis and rehabilitation in spine diseases

Peggy Wu, Tammy Ott and Jacki Morie

 

ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission

Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan

 

Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients.

Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine.

 

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Workshop 6: Avatars and Virtual Bodies (9h-18h – Diocèse Room 6)

driven by

Etienne Armand Amato, CNAM

—-

Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings

Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus

 

Objectivization of the feeling of presence and bilocation by “becoming the video avatar of oneself”: Flying in mixed reality

Etienne Pereny, Etienne Armand Amato, Alain Berthoz and Geoffrey Gorisse

 

HoloBody

Markus Santoso, Christian Jacob and John Brosz

 

SplitArms: Changing Body Ownership by Visual Metamorphosis

Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami

 

A virtual reality agent-based platform for improvisation between real and virtual actors using gestures

Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez

 

 

11h00 Coffee break

 

13h00

VRIC Lunch (Diocèse Refectory) (For all workshops)

Lunch provided on site, included in the registration fee.

 

 

14h00

Following the workshop sessions

The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop..

 

16h00 Coffee break

 

16h30

Following the workshop sessions

The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day.

 

18h15

Shuttles from exhibition to Laval Grand Theatre

 

19h00

Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre

Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15