SIGGRAPH ASIA 2015 Kobe 3日目見どころまとめ。 まだCAFのシアターを見ていないので、そのあたりも気になりますが、 3日目にもなると基本はEmerging TechnologiesやExhibitionなどの展示・体験ものを見ておきたいところですが、セッションもとっても気になるので予習です。 https://www.youtube.com/watch?v=yDT55_2_BsA 公式のサーバーがめっさ遅くなることが多いので公式PDFのコピーをおかせていただきます。
【予習&まとめ】
- 1日目みどころ・まとめ
- 2日目みどころ・まとめ
- 3日目みどころ・まとめ
- CAF Electronic Theaterまとめ
- 4日目みどころ・まとめ
【便利なリンク】
- 公式サイト: http://sa2015.siggraph.org/jp/
- 日本語半公式Facebook(白井管理): https://www.facebook.com/SA2015Kobe
- SIGGRAPH ASIA 2015神戸ローカルコミッティ: https://www.facebook.com/SA15KobeLocalcom
- このサイトのURL: http://aki.shirai.as/sa2015/
- 初心者向け情報(2015/7/28): http://aki.shirai.as/2015/07/sa2015-guide/
- (公式)日本語みどころまとめ(プログラム概要)
- (公式)一目でわかるスケジュール(PDF: day1, day2, day3, day4)
- (公式)コンピュータ・アニメーション・フェスティバル(CAF)上映プログラム
- (公式)パーティ情報(ネットワーキング・イベント)
- 【初心者向け】SIGGRAPH ASIA 2015 Kobe登録関係まとめ
- オンライン登録が28日(水)まで延長となりました!(日本語みどころ情報)
- SIGGRAPHA ASIA 教育シンポジウム 11/3の面々が素晴らしい件(2015/10/11): http://aki.shirai.as/2015/10/sa15-edu-sympo-1103/
日本語Twitter #SIGGRAPH15Kobe #SIGGRAPH15Kobe のツイート
〔白井的オススメセッションまとめ〕
Computer Animation Festival
09:00 – 10:45 Kobe Int’l Conference Center, Main Hall, Level 1 Panel Session
Abstract Thought from Pixar’s Inside Out
Pixar Animation Studios - Albert Lozano - Jonas Jarvers - Masha Ellsworth - Ron Zorman
Symposium on Education
09:00 – 10:45 Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2
Game and Education
Education Papers - Game Jam Based Iterative Curriculum for Game Production in Japan - Future Delta 2.0: An Experiential Learning Context for a Serious Game about Local Climate Change - SQUARE ENIX AI ACADEMY: A Seminar Series for the Introduction of Digital Game AI
Technical Papers
Video Processing
09:00 – 10:45 Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3 - Video Diff: Highlighting Differences Between Similar Actions in Videos - JumpCut: Non-Successive Mask Transfer and Interpolation for Video Cutout - Blind Video Temporal Consistency - Fast Computation of Seamless Video Loops - Real-Time Noise-Aware Tone Mapping
Courses
HCI/UX in Science-Fiction Movies and Television
09:00 – 12:45 Kobe Int’l Conference Center, Room 503, Level 5
Courses
09:00 – 12:45
AI in Feature Film Animation: How Crowds Artists use AI Techniques at Pixar
Kobe Int’l Conference Center, Room 504+505, Level 5
なにやら404,405でハンズオンデモがあるようす(BC以上)
Hands-on Demonstrations
09:00 – 18:00 Kobe Int’l Conference Center, Room 404, Level 4
Computer Animation Festival
Animation Theater
09:30 – 12:15 Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3 - Shorts & Features One (35 mins) - Shorts & Features Two (40 mins) - Game, Science, Music & Visual Effects (45 mins) - Rising Stars - Student Films (45 mins)
Symposium on Visualization in High Performance Computing
Special Talk: Importance and Difficulty of Data-Specific Visualization
11:00 – 12:00 Kobe Int’l Conference Center, Room 502, Level 5 - Hirofumi Seo, Sciement, Inc. ★今年の夏のSIGGRAPH CAFでビジュアリゼーション部門で受賞した瀬尾さんのトークです。 https://www.youtube.com/watch?v=tBdFv28EEq0
Invited Special Presentation
The Ultra reality Experience: HOKUSAI’s Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays
8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」 11:00 – 12:00 Kobe Int’l Exhibition Hall No. 2, Meeting Room 3B, Level 3 https://twitter.com/o_ob/status/661503871248809984 ★全てのバッジで入れるそうです!リアルタイム8Kでデモありと聞きましたがなんか凄すぎて観ないとわからない!
Symposium on Education
Education Workshop: “KOTOBA SHINTAI”: A Workshop to Explore the Interconnectivity Between Words and Body Movements
13:45 – 16:15 Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2 ★YCAMでのワークショップに関する報告と思います! https://twitter.com/o_ob/status/661625019378724864
Featured Session
Post Pixels: Beyond Tangible Bits, Towards Radical Atoms
11:00 – 12:45 Kobe Int’l Conference Center, Main Hall, Level 1 - Hiroshi Ishii, Massachusetts Institute of Technology - Jun Rekimoto, The University of Tokyo & SONY CSL - Masahiko Inami, Keio University - Yoichi Ochiai, University of Tsukuba - Hiroo Iwata, University of Tsukuba
Art Papers
Introduction and Welcome of Art Gallery and Art Papers at SIGGRAPH Asia 2015
14:15 – 14:30 Kobe Int’l Conference Center, Room 403, Level 4
Exhibition Talks
Presented by Pixar Animation Studios: The Art & Science of RenderMan – A Workshop by Pixar
14:30 – 15:45 Kobe Int’l Conference Center, Main Hall, Level 1 -Dylan Sisson, Technical Artist, Pixar Animation Studios
Computer Animation Festival
Artists Talks ‘Award Winners’
15:30 – 17:00 Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3 - Jury Special Prize: Afternoon Class (Director, OH Seoro) - Best Student Prize: - Natural Attraction (Director, Marc Zimmermann) - Best Show: Chase Me (Composing Artist, Somphout Chanhthaboutdy)
Computer Animation Festival
Electronic Theater 19:00 – 21:00
Kobe Int’l Conference Center, Main Hall, Level 1 白井はこの枠で、ET(Electric Theater)をみます。 16:15 – 18:00の枠もありますが展示がありますので。 https://www.youtube.com/watch?v=j1Z3hMQQqe4 Electronic Theater - Afternoon Class - Blue Eyes -in HARBOR TALE- - Chase Me - Chaud Lapin - CHOCOLATE DARWIN - Duo - Electrofly - Escargore - Flaw - Jazz Orgie - L’Aid - Leonard - Natural Attraction - SOME THING - Splintertime - The Hobbit: The Battle of the Five Armies Reel - The Witcher 3: Wild Hunt Launch Cinematic - TOKYO COSMO - Zerogon
以下のリストはそのほかのプログラムです。BCFC1FCという記号はパスのクラスです。 10:00 – 11:00 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1 Exhibition Talks ExBCFC1FC Presented by Intel Corporation Memory Sharing in the Compute Architecture of Intel Processor Graphics - Stephen Junkins, Intel Corporation 10:30 – 12:00 Kobe Int’l Conference Center, Room 401, Level 4 Symposium on Mobile Graphics and Interactive Applications FC1FC Papers Session Three Augmented Reality - Tag It!: AR Annotation Using Wearable Sensors - Mobile Multisensory Augmentations with the CultAR Platform - Augmented Reality Using High Fidelity Spherical Panorama with HDRI - Mixed-Reality Web Shopping System Using Panoramic View Inside Real Store 11:00 – 12:00 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1 Exhibition Talks ExBCFC1FC Presented by Intel Corporation Practical Layered Reconstruction for Defocus and Motion Blur - Jon Hasselgren, Intel Corporation 11:00 – 12:00 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 Emerging Technologies Talk BCFC1FC Session Three: Touch the Surface - Yubi-Toko: Finger Walking in Snowy Scene using Pseudo-haptic Technique on Touchpad - Twech: A Mobile Platform to Search and Share Visuo-tactile Experiences - Elastylus: Flexible Haptic Painting Stylus 11:00 – 12:45 Kobe Int’l Exhibition Hall No. 2, Meeting Room 2A, Level 2 Symposium on Education BCFC1FC Education Panel Tomorrow’s Digital Content Leaders in Asia 11:00 – 12:45 Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3 Technical Papers FC1FC Modelling and More - Garment Modeling with a Depth Camera - High-Quality Hair Modeling from a Single Portrait Photo - MeshHisto: Collaborative Modeling by Sharing and Retargeting Editing Histories - Interactive Design of Probability Density Functions for Shape Grammars - AniMesh: Interleaved Animation, Modeling, and Editing 11:00 – 12:45 Kobe Int’l Conference Center, Room 501, Level 5 Technical Papers FC1FC Sampling and Light Transport - Unbiased Photon Gathering for Light Transport Simulation - Anisotropic Gaussian Mutations for Metropolis Light Transport through Hessian-Hamiltonian Dynamics - A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering - Blue Noise Sampling using an SPH–based Method - AA Patterns for Point Sets with Controlled Spectral Properties 12:00 – 13:30 Kobe Int’l Conference Center, Room 402, Level 4 Symposium on Mobile Graphics and Interactive Applications FC1FC Demonstrations - A Hand Gesture Control Framework on Smart Glasses - A Platform for Mobile Augmented Reality App Creation without Programming - A System to Support the Amateurs to take a Delicious-Looking Picture of Foods - Augmented Reality Using High Fidelity Spherical Panorama with HDRI – Demonstration - Extending HMD by Chest-worn 3D Camera for AR Annotation - Free-Hand Gesture-based Interaction for Handheld Augmented Reality - Identity and Embodiment in the Virtual Reality Artwork Trio - JoggAR: A Mixed-Modality AR Approach for Technology-Augmented Jogging - MAVIS: Mobile Acquisition and Visualization - Hands On - Mobile - Based Streaming System for Omnidirectional Contents - ScoringTalk and WatchingMeter: Utterance and Gaze Visualization for Co-located Collaboration - TheMOON - Architectural Design and Fluid Movement for Touch Based Online 3D Retail Shopping 12:00 – 14:00 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1 Exhibition Talks ExBCFC1FC Presented by Full Sail University Master Thesis Students in the Video Game Industry - Jeremiah Blanchard, Program Director of Game Development, Full Sail University 13:00 – 14:00 Kobe Int’l Exhibition Hall No. 2, Foyer, Level 1 Posters Presentation ExBCFC1FC 13:00 – 14:20 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 Emerging Technologies Talk BCFC1FC Session Four: Human Interfaces - ChameleonMask: A Human-Surrogate System with a Telepresence Face - JackIn Head: An Immersive Human-Human Telepresence System - SkinWatch: Adapting Skin as a Gesture Surface - Ear Ball for Empathy: Research into the Simulation of Sensory Experiences Common to Developmental Disorders 13:00 – 15:15 Kobe Int’l Exhibition Hall No. 2, Meeting Room 3A, Level 3 Computer Animation Festival Animation Theater ExBCFC1FC Invited Screening: Knights of Sidonia (133 mins) 13:30 – 15:15 Kobe Int’l Conference Center, Room 401, Level 4 Symposium on Mobile Graphics and Interactive Applications FC1FC Papers Session Four Interaction - A Hand Gesture Control Framework on Smart Glasses - Toe Detection with Leg Model for Wearable Input/Output Interface - MovieTile: Interactively Adjustable Free Shape Multi-Display of Mobile Devices - PlanWell: Spatial User Interface for Collaborative Petroleum Well Planning 14:15 – 14:45 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1 Exhibition Talks ExBCFC1FC Presented by Isotropix Clarisse iFX: A new approach to 3D - Sam Assadian, CEO and Co-Founder, Isotropix 14:15 – 16:00 Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3 Technical Papers FC1FC Fabrication - Dapper: Decompose-and-Pack for 3D Printing - Level-Set-Based Partitioning and Packing Optimization of a Printable Model - Perceptual Models of Preference in 3D Printing Direction - Interactive Design of 3D Printable Robotic Creatures 14:15 – 16:00 Kobe Int’l Conference Center, Room 501, Level 5 Technical Papers FC1FC Tracking and Transients - IM6D: Magnetic Tracking System with 6-DOF Passive Markers for Dexterous 3D Interaction and Motion - 3D Motion Sensing of any Object without Prior Knowledge - Capturing the Human Figure Through a Wall - Solving Trigonometric Moment Problems for Fast Transient Imaging - Online Structure Analysis for Real-time Indoor Scene Reconstruction 14:15 – 16:30 Kobe Int’l Conference Center, Room 502, Level 5 Symposium on Visualization in High Performance Computing BCFC1FC Panel & Closing Computational Visualization R&D Problems 2015 - Issei Fujishiro, Keio University 14:15 – 18:00 Kobe Int’l Conference Center, Room 503, Level 5 Courses FC1FC Practical Grammar-Based Procedural Modeling of Architecture 14:15 – 18:00 Kobe Int’l Conference Center, Room 504+505, Level 5 Courses FC1FC Building 3D Web Applications using WebGL <h3>Invited Special Presentation</h3> 14:30 – 15:30 Kobe Int’l Exhibition Hall No. 2 Meeting Room 3B, Level 3 The Ultra reality Experience: HOKUSAI’s Ukiyo-e Painting in Real-time 3DCG with 8K Super HiVision HDR Displays 8K スーパーハイビジョン リアルタイム3DCGによる超臨場感空間「北斎ジャポニズムの世界観」 14:30 – 15:50 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 Emerging Technologies Talk BCFC1FC Session Five: AR for Various Scenes - CalibraTable: Tabletop System for Influencing Eating Behavior - Living Book of Anatomy Project: See your Insides in Motion! - Please Show Me Inside: Improving the Depth Perception Using Virtual Mask in Stereoscopic AR - Scope+: A Stereoscopic Video See-Through Augmented Reality Microscope 14:30 – 16:00 Kobe Int’l Conference Center, Room 403, Level 4 Art Papers BCFC1FC Session One DEATH - (Projection) Mapping the Brain: A Critical Cartographic Approach to the Artist’s Use of fMRI to Study the Contemplation of Death - SyncDon II: Bio-Synchronical Communication - Dear Human 14:45 – 15:15 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1 Exhibition Talks ExBCFC1FC Presented by Isotropix Interactive High-end VFX at Dneg - Eric Vezinet, Rendering Supervisor, Double Negative 15:15 – 15:45 Kobe Int’l Exhibition Hall No. 2, Convention Hall, Exhibitor Talk Stage, Level 1 Exhibition Talks ExBCFC1FC Presented by Isotropix Clarisse iFX Workflow Overview - Yann Couderc, Product Specialist, Isotropix 15:30 – 16:45 Kobe Int’l Conference Center, Room 401, Level 4 Symposium on Mobile Graphics and Interactive Applications FC1FC Papers Session Five Games - SMASH: Synchronization Media of Athletes and Spectator through Haptic - Augmented Creativity: Bridging the Real and Virtual Worlds to Enhance Creative Play - A Fast and Robust Pipeline for Populating Mobile AR Scenes with Gamified Virtual Characters 16:15 – 18:00 Kobe Int’l Conference Center, Room 403, Level 4 Art Papers BCFC1FC Session Two LIFE - Numerical Anamorphosis: An Artistic Exploration - Conceptual Superposition. The Aesthetics of Quantum Simulation - HCI in Performance Arts and the Case of Illimitable Space System’s Multimodal Interaction and Visualization 16:15 – 18:00 Kobe Int’l Conference Center, Main Hall, Level 1 Computer Animation Festival ETFC1FC Electronic Theater - Afternoon Class - Blue Eyes -in HARBOR TALE- - Chase Me - Chaud Lapin - CHOCOLATE DARWIN - Duo - Electrofly - Escargore - Flaw - Jazz Orgie - L’Aid - Leonard - Natural Attraction - SOME THING - Splintertime - The Hobbit: The Battle of the Five Armies Reel - The Witcher 3: Wild Hunt Launch Cinematic - TOKYO COSMO - Zerogon 16:15 – 18:00 Kobe Int’l Conference Center, International Conference Room, Room 301, Level 3 Technical Papers FC1FC Specialized Design - WrapIt: Computer-Assisted Crafting of Wire Wrapped Jewelry - Legolization: Optimizing LEGO Designs - Computational Design of Metallophone Contact Sounds - Interactive Surface Design with Interlocking Elements 16:15 – 18:00 Kobe Int’l Conference Center, Room 501, Level 5 Technical Papers FC1FC Single Images - Break Ames Room Illusion: Depth from General Single Images - Deviation Magnification: Revealing Departures from Ideal Geometries - Revealing and Modifying Non-Local Variations in a Single Image - Transform Recipes for Efficient Cloud Photo Enhancement 16:45 – 18:00 Kobe Int’l Conference Center, Room 401, Level 4 Symposium on Mobile Graphics and Interactive Applications FC1FC Papers Session Six & Closing Visualization - And He Built a Crooked Camera: Aa Mobile Visualization Tool to View Four-Dimensional Geometric Objects - Interactive Animated Mobile Information Visualization- Collaborative Magic Lens Graph Exploration