Dear Demonstrators in Laval Virtual ReVolution 2016. Thanks for all your good start in ReVolution 2016. Today is super active day, check your schedule. I’m using local bus nextwork (TUL, Ligne E or G) to go to Salle Polyvalent. The best bus depart 8:10, 8:15 from Préfecture station then, “Eveche” is the best bus stop to go Salle Polyvalente, next of Cathedral. Keep a good communication with local student staff. They are high school student in touristic course in Laval. And they will also takes one hour lunch break in 12-14h. if you have any problem, please ask to me or Anne-Sophie at the entrance (accueil). best regards, Akihiko Laval Virtual ReVolution 2016 session chair

  From VRIC2016 Program (version 4, sorry the latest version will show soon): Thursday, March 24 – 9am to 6pm   6 Workshops, conducted by experts in each area, where visionary ideas and projects can take shape   @   Workshop 1: Simulation & Training (9h-18h – Diocèse Room 1) driven by Sébastien George, Maine University - Philippe Lépinard,  Univ Paris-Est Créteil —- Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software Zhuowei Chen and François Goulette   Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata   Eukaryo: Virtual Reality Simulation of a Cell Douglas Yuen, Christian Jacob and Stephen Cartwright   Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds Sylvain Chagué and Caecilia Charbonnier   Designing Adaptable Virtual Reality Learning Environments Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum   Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training Matthieu Tessier, Masahiro Ura and Kazunori Miyata     @   Workshop 2: Leisure & Art (9h-18h – Diocèse Room 2) driven by Alain Lioret, Paris 8 University —- Blender: a Framework for Cross-media Cultural Heritage Applications Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo   Glassless Augmented Display for Public Signage Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka   Eye tracking for understanding aesthetic of ambiguity Elhem Younes and Alain Lioret   Plant Interaction Sijia Tao, Yiyuan Huang and Alain Lioret   Dramagic: Sound Animation Design for Enchanted Things Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami   Potel: Virtual Pottery Designer for Tanglible Art Juan Sebastian Munoz Arango and Carolina Cruz-Neira.   @   Workshop 3: Innovation & Technologies (9h-18h – Diocèse Room 3) driven by Olivier Christmann, Arts et Métiers ParisTech - Philippe David, SNCF —- Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke   Improving shape perception in virtual reality systems using toed-in cameras David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs   Design and Development of a Portable Virtual Reality Headset Kumar Mridul and Ramanathan Muthuganapathy   Smart Glasses with a Peripheral Vision Display Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze   @   Workshop 4: Industry Future & New Uses (9h-18h – Diocèse Room 4) driven by Marc Pallot, Arts et Metiers ParisTech - Samir Otmane, University of Evry —- Towards Assembly Steps Recognition in Augmented Reality Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane   GLOVR: A Wearable Hand Controller for Virtual Reality Applications Marco Marchesi and Bruno Riccò   Measuring User Experience in Virtual Environments with Subjective Methods Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir   Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras   ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects Marc Teyssier, Grégoire Cliquet and Simon Richir   @   Workshop 5: Improving health and quality of life (9h-18h – Diocèse Room 5) driven by Stéphane Bouchard, Université du Québec en Outaouais —- We Wave II, an interactive somatic game in an immersive and participative environment Ko Yi Chun and Hsieh Chen Wei   An Affordable Virtual Reality System for Treatment of Phantom Limb Pain Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng   DREAM - Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population David Paquin and Jean-Simon Fortin   Wearable Haptic Augmentation System Using Skin Vibration Sensor Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa   New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez   A new approach to diagnosis and rehabilitation in spine diseases Peggy Wu, Tammy Ott and Jacki Morie   ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan   Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients. Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine.   @   Workshop 6: Avatars and Virtual Bodies (9h-18h – Diocèse Room 6) driven by Etienne Armand Amato, CNAM —- Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus   Objectivization of the feeling of presence and bilocation by “becoming the video avatar of oneself”: Flying in mixed reality Etienne Pereny, Etienne Armand Amato, Alain Berthoz and Geoffrey Gorisse   HoloBody Markus Santoso, Christian Jacob and John Brosz   SplitArms: Changing Body Ownership by Visual Metamorphosis Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami   A virtual reality agent-based platform for improvisation between real and virtual actors using gestures Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez     11h00 Coffee break   13h00 VRIC Lunch (Diocèse Refectory) (For all workshops) Lunch provided on site, included in the registration fee.     14h00 Following the workshop sessions The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop.. 16h00 Coffee break 16h30 Following the workshop sessions The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day.   18h15 Shuttles from exhibition to Laval Grand Theatre   19h00 Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15