VRIC 2016 Final Programme
Wednesday, March 23 – 10am to 5pm (Diocèse Main Room) International speakers present their vision of the future of new technologies and the first draft of the “Laval Virtual Vision” for Technologies & New Uses. “Round Tables” bring together industrialists and scientists to exchange their visions and needs for the next 10 years. Register! 10h Official Opening Dr. Simon Richir, Arts et Metiers ParisTech, Laval Virtual Scientific Director 10h10 Beyond Fun and Games: VR as a Tool of the Trade Dr. Carolina Cruz Neira & Dirk Reiners Emerging Analytics Center, University of Arkansas at Little Rock, U.S.A. VR technology is much more than goggles, there are many ways to build devices and systems to immerse users in virtual environments. There are also a lot of challenges in aspects related to creating engaging, effective, and safe VR applications. This talk will present our experiences in developing VR technology, creating applications in many industry fields, exploring the effect of VR exposure to users, and experimenting with different immersive interaction models. Carolina Cruz-Neira is a pioneer in virtual reality, known for being the co-inventor and developer of the CAVE virtual reality system, for developing several of the most used VR APIs and for creating large-scale research centers focused on VR technology and applications. 10h45 The Expected Impact of Light-Field Technology for Augmented Reality Dr. Oliver Bimber, Institute of Computer Graphic, Johannes Kepler Univ Linz Light fields have the potential to revolutionize everything we related to imaging and display technology today — including Augmented Reality. As a four dimensional scene representation, they are more powerful than 3D, and less complex than a 5D plenoptic representation. Modern approaches in optics, material science, and computer science are leading light fields to fundamentally new applications that go far beyond computational photography. Augmented Reality & Light-Field Technology expert, Bimber’s research interests include visual computing and optics in the context of next-generation display and imaging technologies. 11h20 Coffee break 11h45 Beyond Video Games: A Virtual Reality Revolution in Behavioral Health Dr. Skip Rizzo, Institute for Creative Technologies Two decades of research on Clinical VR now stands poised to drive the availability of scientifically informed therapeutic consumer products. From VR systems designed to treat Phobias and PTSD to Virtual Human role play systems for teaching social and job interview skills to persons on the autism spectrum, VR will have a significant impact on the future of behavioral healthcare. Psychologist Skip Rizzo conducts research on the design, development and evaluation of virtual reality (VR) systems targeting the areas of clinical assessment, treatment rehabilitation and resilience. Rizzo is working with a team that is creating artificially intelligent virtual patients that clinicians can use to practice skills required for challenging clinical interviews and diagnostic assessments. 12h20 The Future of Work with Augmented Reality Christine Perey, AR for Enterprise Alliance In the future Augmented Reality-assisted systems will improve many aspects of the workplace. Dynamically organizing systems with 5G networks, head-mounted optical see-through display devices and a variety of networked objects and sensors, will offer a range of new possibilities. For those who perform tasks involving the manipulation of physical world objects, the suite of technologies will increase productivity and safety while at the same time reducing errors and costs. Christine Perey is a spime wrangler and evangelist. She came to this conclusion after nearly two decades as a consultant, analyst and advisor to companies, young and old. She wrangles spimes in cyberspace from her balcony over Lake Geneva in Montreux, Switzerland. 13h00 VRIC Lunch (Diocèse Refectory) Lunch provided on site, included in the registration fee. 14h00 The vision and the needs of industry on future uses of virtual technologies Round table and debate, exchanges with the audience with Alexandre Godin, Ergonomist & Technologist @Airbus Emerging Technologies and Concepts Georges Karvelis, Président @Sintax Transport France moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech 14h45 How VR & AR technologies are going to change the World? The results of the first Laval Virtual Seminar Round table and debate, exchanges with the audience with Carolina Cruz Neira & Dirk Reiners, EAC - Oliver Bimber, Univ Linz - Skip Rizzo, ICT - Christine Perey, AR for Enterprise Alliance - Alexandre Godin, Airbus - Georges Karvelis, Sintax moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech 16h00 Coffee break 16h30 Virtual Avatars and Real Brains: How do they Interact? Pr Alain Berthoz, College de France Alain Berthoz will describe recent research on the brain mechanisms underlying brain-avatar relationship and the potential consequences in various fields like neuropathology diagnostic adn rehabilitation techniques from child development to aging, remediation and education, technology, and modern design in industry. Alain Berthoz is an engineer and neurophysiologist, member of the Academy of Sciences, the Academy of Technology and honorary professor at the College de France (Chair of physiology of perception and action). 17h30 How are we going to work tomorrow? Presentation of the Organization of Laval Virtual 2016 Workshops (to take place on Thursday, March 24) Etienne Armand Amato, CNAM - Stéphane Bouchard, Université du Québec en Outaouais - Olivier Christmann, Arts et Métiers ParisTech - Philippe David, SNCF - Sébastien George, Maine University - Philippe Lépinard, Univ Paris-Est Créteil - Alain Lioret, Paris 8 University - Samir Otmane, University of Evry - moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech 20h30 LV Party at CCSTI (« Musée des Sciences » near the entrance of the exhibition) not mandatorily included in the registration fee, register online or at exhibition entrance Thursday, March 24 – 9am to 6pm 6 Workshops, conducted by experts in each area, where visionary ideas and projects can take shape Register! Workshop 1: Simulation & Training (9h-18h – Diocèse Room 1) driven by Sébastien George, Maine University - Philippe Lépinard, Univ Paris-Est Créteil —- Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software Zhuowei Chen and François Goulette Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata Eukaryo: Virtual Reality Simulation of a Cell Douglas Yuen, Christian Jacob and Stephen Cartwright Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds Sylvain Chagué and Caecilia Charbonnier Designing Adaptable Virtual Reality Learning Environments Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training Matthieu Tessier, Masahiro Ura and Kazunori Miyata Workshop 2: Leisure & Art (9h-18h – Diocèse Room 2) driven by Alain Lioret, Paris 8 University —- Blender: a Framework for Cross-media Cultural Heritage Applications Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo Glassless Augmented Display for Public Signage Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka Eye tracking for understanding aesthetic of ambiguity Elhem Younes and Alain Lioret Plant Interaction Sijia Tao, Yiyuan Huang and Alain Lioret Dramagic: Sound Animation Design for Enchanted Things Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami Potel: Virtual Pottery Designer for Tanglible Art Juan Sebastian Munoz Arango and Carolina Cruz-Neira. Workshop 3: Innovation & Technologies (9h-18h – Diocèse Room 3) driven by Olivier Christmann, Arts et Métiers ParisTech - Philippe David, SNCF —- Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke Improving shape perception in virtual reality systems using toed-in cameras David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs Design and Development of a Portable Virtual Reality Headset Kumar Mridul and Ramanathan Muthuganapathy Smart Glasses with a Peripheral Vision Display Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze Workshop 4: Industry Future & New Uses (9h-18h – Diocèse Room 4) driven by Marc Pallot, Arts et Metiers ParisTech - Samir Otmane, University of Evry —- Towards Assembly Steps Recognition in Augmented Reality Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane GLOVR: A Wearable Hand Controller for Virtual Reality Applications Marco Marchesi and Bruno Riccò Measuring User Experience in Virtual Environments with Subjective Methods Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects Marc Teyssier, Grégoire Cliquet and Simon Richir Workshop 5: Improving health and quality of life (9h-18h – Diocèse Room 5) driven by Stéphane Bouchard, Université du Québec en Outaouais —- We Wave II, an interactive somatic game in an immersive and participative environment Ko Yi Chun and Hsieh Chen Wei An Affordable Virtual Reality System for Treatment of Phantom Limb Pain Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng DREAM - Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population David Paquin and Jean-Simon Fortin Wearable Haptic Augmentation System Using Skin Vibration Sensor Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez A new approach to diagnosis and rehabilitation in spine diseases Peggy Wu, Tammy Ott and Jacki Morie ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients. Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine. Workshop 6: Avatars and Virtual Bodies (9h-18h – Diocèse Room 6) driven by Etienne Armand Amato, CNAM —- Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus Objectivization of the feeling of presence and bilocation by “becoming the video avatar of oneself”: Flying in mixed reality Etienne Pereny, Etienne Armand Amato, Alain Berthoz and Geoffrey Gorisse HoloBody Markus Santoso, Christian Jacob and John Brosz SplitArms: Changing Body Ownership by Visual Metamorphosis Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami A virtual reality agent-based platform for improvisation between real and virtual actors using gestures Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez 11h00 Coffee break 13h00 VRIC Lunch (Diocèse Refectory) (For all workshops) Lunch provided on site, included in the registration fee. 14h00 Following the workshop sessions The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop.. 16h00 Coffee break 16h30 Following the workshop sessions The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day. 18h15 Shuttles from exhibition to Laval Grand Theatre 19h00 Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15 Friday, March 25 – 10am to 4pm (Diocèse Main Room) 10h AR and VR for learning and collaboration Invited Speaker: Dr. Pattie Maes, MIT Media Laboratory, U.S.A. Register! Pattie Maes will talk about the opportunities for Augmented Reality (AR) and Virtual Reality (VR) to radically change the way we learn and collaborate. She will show some of the prototypes of AR and VR based systems that her research group at the MIT Media Laboratory has developed which will affect learning and collaboration in the realm of education as well as business and industry. Pattie Maes is the Alexander W. Dreyfoos (1954) Professor in MIT’s Program in Media Arts and Sciences and associate head of the Program in Media Arts and Sciences. She founded and directs the Media Lab’s Fluid Interfaces research group. 11h The outcome of the six workshops will be revealed by their co-chairs and the complete version of the “Laval Virtual Vision 2016” will be presented Simulation& Training, what future? By Sébastien George, Maine University - Philippe Lépinard, Univ Paris-Est Créteil Leisure& Art, what future? By Alain Lioret, Paris 8 University Innovation& Technologies By Olivier Christmann, Arts et Métiers ParisTech - Philippe David, SNCF Industry Future & New Uses, what future? By Marc Pallot, Arts et Metiers ParisTech - Samir Otmane, University of Evry Improving health and quality of life, what future? By Stéphane Bouchard, Université du Québec en Outaouais Avatars and Virtual Bodies, what future? By Etienne Armand Amato, CNAM The “Laval Virtual Vision 2016” By Simon Richir & Marc Pallot, Arts et Metiers ParisTech 13h00 VRIC Lunch (Diocèse Refectory) Lunch provided on site, included in the registration fee 14h ReVolution 2016 special session: “Real-Virtuality” hosted by Akihiko Shirai, KAIT, Japan 14:00-14:15 Opening Address “Real-Virtuality”, Prof. Akihiko SHIRAI (KAIT) 14:15-14:30 “Jack and the Beanstalk”, Mr. Shota SUGIMOTO, (Univ Keio) 14:30-15:00 “IVRC for education (temp.)”, Prof. Kouta MINAMIZAWA (Univ keio) 15:00-15:30 “VR to Superhuman Sports (temp.)” Prof. Masahiko INAMI (Univ of Tokyo) 15h30-16h00 Round table and debate, exchanges with the audience Register on www.laval-virtual.org http://www.laval-virtual.org/en/scientific-conferences/vric/registration-access.html