■まずはiDATというアートより学会。
「クリエイティブ韓国&インタラクティブ東京inシンガポール」という国籍不詳
のイベント(…いちおう公式です)も含まれています。
4ページの書き物、ビデオ(のYoutubeなどへのリンク)を10月まで、という投稿形
式になっています。
ちなみにチェアをやるAdrianは来期から慶応の新学科「メディアデザイン研究
科」に就任したって知ってました?
http://www.kmd.keio.ac.jp/profile.html
この学科、すごい顔ぶれです。
Call for Submissions iDAT
Interactive Design Art and Technology (iDAT)
Web: www.idat07.org
An event of Ars Electronica, Creative Korea, and Interactive Tokyo in
Singapore
Singapore Science Centre
Exhibition dates: from November 10st to December 31st 2007 (Open call
submissions must be shown for at least one week, during the first week
of December)
The iDAT exhibition is a unique combination of major interactive media
events Ars Electronica from Austria and Interactive Tokyo from Japan.
It is calling for interactive media works that merge design, art, and
technology, moves beyond technology traditions, and transforms social
assumptions. We are seeking interactive works in the form of
installations which will be part of the exhibition at the Singapore
Science Centre. The works should have a focus on interactive media
systems that have an innovative technological concepts blended with
excellence in art and/or design. We are also encouraging works which
have harmonious parts of content and interactive technology, with a
focus on human usability, and expanding the scope of media for use in
human society.
Aims of iDAT
*Demonstrations for emerging interactive techniques for the public
*Promotion and propagation of interactive techniques
*Sharing of knowledge of virtual reality, entertainment and interactive
techniques
*Promotion of collaboration between experts, edge researchers and industry
*Out reach of interactive techniques
The type of works which we are seeking may include:
*Innovative interfaces
*Music and audio
*Novel displays
*Haptics
*Sensors
*Robotics
*Entertainment and Gaming
*Collaborative environments
*Health and medicine / biotechnology
*Virtual and mixed reality
*Ubiquitous computing
*Wearables, hand-helds
*Real-time graphics and animation
*Mobile technologies
It is a prerequisite that the projects have already been realized to the
extent that they may be judged on the basis of documentation and must be
ready for installation by December 1st 2007.
The work entered must have been created, realized or significantly
updated within the last two years. Participants may be individuals,
groups, schools, institutions, companies etc. Exclusively commercially
oriented activities in the sense of product advertisement or
commercially available products are excluded.
Submission Details
Each work is to be explained in a combination of
(1) No more than 4 page demo/exhibition description (essential)
(2) A video of the work (essential). send the link to the video on a
web site in your proposal, YouTube, Google Video, etc. and not send the
video by email
(3) Other supporting media or documents (optional)
Deadline : October 15th 2007
Notification : November 1st 2007
Submit to : [email protected]
Since a presentation of an outstanding interactive work naturally also
depends on the technical requirements for on-site realization, it is
essential to include information that is as specific as possible about
technical hardware and software and spatial requirements. All entries
will be judged by a jury of experts. In addition to the works entered
by participants, each jury may also nominate other works.
Selected works will be offered support for the travel and exhibition
costs. This support may not cover the entire cost of travel and
exhibition costs, depending on the nature and expense of the work.
If you have any questions, please contact: [email protected]
In cooperation with ACM Chapter Singapore
Creative Korea, Ministry of Culture and Tourism, Korea
Interactive Tokyo Organization Committee
Mixed Reality Lab Singapore
Ars Electronica
■”Exertion Interfaces”,Florence, Italyと”Evaluating User Experiences in
Games”ワークショップ、というCHIらしいCFPを2件まとめて紹介します。ゲーム
評価はやはりイタリアは”熱いトピック”なのでしょうか、興味深いです。
Call for papers: “Exertion Interfaces” workshop at CHI 2008, Florence, Italy
Exertion Interfaces are interfaces that deliberately require intense
physical effort. They can be expected to be physically exhausting when
used for an extended period of time, and are therefore working in the
opposite direction of most conventional interfaces that aim for ease of
use and efficient operation. However, recent research has shown that
physical, exhausting interfaces can be beneficial for fighting personal
weight problems, encouraging social interaction between participants and
allowing for new gaming experiences.
This one-day CHI’08 workshop builds on the successful CHI’07 workshop,
which was the first forum to share information among researchers
interested in the area of Exertion Interfaces. Similar to last year, we
will influence and be influenced by emerging trends in this fast-paced
area, but this year, the focus will be on a multidisciplinary approach
to Exertion Interfaces through learning from related domains such as
sport, medical science, gaming, coaching, social science, and education.
This will allow us to broaden and deepen the areas of inquiry identified
last year: theory, evaluation, tactics, training, skills, body
expression, audiences, teams and new dimensions we identify through our
Wiki until then.
One desired long-term outcome of the workshop is a co-edited book
illuminating the domain from a diverse set of perspectives as well as
the organization of a symposium for next year, providing a dedicated
forum for researchers of Exertion Interfaces.
How to participate:
Send a position paper of 3 pages max. to
[email protected] describing your research interest and
your relevant work in this area. It must be prepared in the Conference
Extended Abstracts Format. Selection criteria will include participants’
backgrounds and interests and quality of the work described in the
position papers.
Note: At least one author of accepted papers needs to register for the
workshop and for one day of the conference itself.
Important Dates:
3 Oct 2007, 5:00 PM (1700) PDT: Position papers due
28 Nov 2007: Notification of acceptance.
More information:
http://exertioninterfaces.com/workshopCHI
[email protected]
Florian ‘Floyd’ Mueller
Stefan Agamanolis
PS: There is also an open studio at Distance Lab with a section on
Exertion Interfaces and Sports over a Distance by the organizers. If you
are in the UK on Sept 12 2007, check it out or watch the webcast:
http://distancelab.org/openstudio002
Call for Papers: “Evaluating User Experiences in Games” workshop at CHI 2008
The workshop “Evaluating User Experiences in Games” invites position
papers on evaluation methods for user experience in games. Submissions
are invited addressing one or more of the following questions:
What kind of evaluation concepts and methods are used in the industry,
and what are their limitations?
Do today’s game evaluation concepts and methods address industry needs?
What factors of game experience are measured and have to be measured ?
How can we evaluate new forms and developments of interaction techniques
in gaming – for example emotion or eye-movement as input for games,
ambient displays or virtual environments as output?
Is there a common framework of methods that are appropriate to evaluate
the user experience in games?
How to participate:
Submissions are expected in the form of 4 page position papers (ACM
format), describing the area of research, specific work (empirical or
theoretical) on the workshop topic and the innovative character of the
research at hand. The position paper can be either a case study,
experience report, experiment, methodological concept or a theoretical
framework. Position papers will be peer-reviewed. At least one author of
accepted papers needs to register for the workshop during CHI 2008 (for
details on the registration see www.chi2008.org).
General inquiries about the workshop and submissions can be sent to:
[email protected].
Important Dates:
3 Oct 2007, 5:00 PM (1700) PDT: Position papers due
28 Nov 2007: Notification of acceptance.
More information:
http://workshops.icts.sbg.ac.at/chi2008
Regina Bernhaupt
Wijnand IJsselsteijn
Florian ‘Floyd’ Mueller
Manfred Tscheligi
Dennis Wixon
These workshops will be on different days, so you can attend both!
■「映画におけるヒューマン・ロボットインタラクション」という珍しいテー
マ。”HINOKIO”なんかど真ん中なのかも。10月締め切り。
Call For Video Submissions
======================================
Human Robot Interaction Caught On Film
======================================
The Human Robot Interaction 2008 conference will host a video session, in
which movies of interesting, important, illustrative, or humorous HRI
research moments will be shown. We invite videos related to all aspects of
human-robot interaction. Robots and humans do not always behave as expected
and the results can be entertaining and even enlightening - therefore
instances of failures will also be considered. We invite all researchers in
the HRI area to share their best videos that may have been taken
accidentally or intentionally.
A panel of your peers will review video submissions, but will not follow a
strict peer review procedure. Besides the importance of the lessons learned
and the novelty of the situation, the entertainment value will be judged.
The video session has the character of a design competition.
Each video must be accompanied by a 200-word abstract that describes the
video. The video itself must be self-explanatory for the HRI-2008 conference
audience. The use of voice-over, subtitles or introduction slides is
recommended to prepare the audience for the video.
The selected videos will be published in the conference proceedings (CD-ROM)
and in the ACM digital library. The authors of the selected videos should
plan to attend the conference and will be given a moment to explain the
video.
Submission
The video material should be of the highest available quality. The video
should preferably not be scaled down or compressed. The preferred video
format (codec) is standard DV in either the PAL or the NTSC standard. The
video container may be AVI or Quicktime. The maximum length is 3 minutes.
The length of the credits at the end is limited to three seconds.
Upload the videos to the FTP server at ftp://home.bartneck.de. The login is
“hri2008” and the password “Videosaregreat1”. Upload them to the directory
“incoming”. The filename should correspond to the name of the author, such
as JohnDoe.avi. Alternatively, the author can put a video on a web site and
submit the video’s URL to [email protected].
The contact details for all authors, the abstract, the movie’s title, a
representative screenshot, and the filename of the submission must be
submitted throught the conference submission system
(http://www.precisionconference.com/~hri). The screenshot should show a key
scene of the movie and it should not contain text, such as in the credits or
the opening title. The screenshot will be used for the edited paper.
The deadline for submission is September 10th, 2008. The notice of
acceptance will be send by December 7th, 2008. Upon acceptance, the authors
will have to submit an ACM release form. Authors’ do not need to assign the
copyright to ACM. In addition, the authors must have obtained permission of
every relevant person in the movie for showing the video at the conference
and for distributing the movie in the proceedings and in the ACM digital
library. Alternatively, the people in the movie may be rendered anonymous by
visual effects, such as blurring.
Submission Checklist
1. Weblink (URL) to [email protected] or ftp upload to
ftp://home.bartneck.de (login “hri2008”, password “Videosaregreat1”):
- Movie
2. Conference submission system (http://www.precisionconference.com/~hri):
- Title
- Authors’ details
- Abstract
- Screenshot
Important Dates
10/09/2007 Submission
07/12/2007 Notification of acceptance
12-15/03/2008 Conference in Amsterdam
Further information
http://www.bartneck.de/conference/hri2008/
■AAMAS(autonomous agents and multi-agent systems)、ポルトガルにて2008年5
月開催。締め切り2007年10月。「interaction and cross-fertilization」って
「インタラクションと雑種交配」って訳していいのかな(もしくは多産化)。
Call for Papers: SPECIAL TRACK ON VIRTUAL AGENTS AT AAMAS-08
May 12-16, 2008
Estoril, Portugal
To provide an opportunity for interaction and cross-fertilization
between the AAMAS community and researchers working on virtual agents,
AAMAS-08 will feature a Special Track on Virtual Agents.
Topics of interest include, but are not limited to:
- verbal and non-verbal expressiveness
- models of personality, emotions and social behavior
- multi-user/multi-virtual-agent interaction
- advanced 3D modeling and animation technologies
- applications, experience reports and user studies
Papers for this will be reviewed by specially recruited reviewers within
the sub-community.
Special Track Chair:
Elisabeth Andre, University of Augsburg, Germany
Senior Programme Committee:
Ruth Aylett, Heriot-Watt University, UK
Marc Cavazza, University of Teeside, UK
Stacy Marsella, Univ. of Southern California - ISI, USA
Ana Paiva, INESC-ID & Instituto Superior Tecnico, Portugal
Catherine Pelachaud, Universite de Paris 8, France
Helmut Prendinger, National Institute of Informatics, Japan
Katia Sycara, CMU, USA
Daniel Thalmann, EPFL, Switzerland
R. Michael Young, North Carolina State University, USA
Key Dates:
Tuesday, October 23, 2007: Electronic abstract due
Friday, October 26, 2007: Full electronic paper submissions due
November 27 - 28, 2007: Author feedback opportunity
Wednesday, December 19, 2007: Accept/reject notifications
Information on the Special Track will be regularly updated on the AAMAS
main pages: http://gaips.inesc-id.pt/aamas2008/index.html
■「ヒューマンコンピュータインタラクションからメディア体験:方法論的暗
示」と訳すか「方法論的実装」と訳すか。
WORKSHOP: From HCI to Media Experience: Methodological Implications
CALL FOR PARTICIPATION
WORKSHOP: From HCI to Media Experience: Methodological Implications
DATE: Tuesday, 4th September 2007
WORKSHOP WEB SITE: http://hcid.informatics.indiana.edu/experience/
CONFERENCE: HCI 2007 Lancaster, UK
CONFERENCE WEB SITE: http://www.bcs-hci.org.uk/hci2007/
WORKSHOP OVERVIEW
The landscape of interactive technology design and evaluation is expanding.
In the past, usability and task efficiency were the main focus for
research in human computer interaction; evaluation methods worked from
single user data over constrained tasks. This kind of work remains
central to our discipline.
However, these methods were never intended to inform or underpin the design
and evaluation of media-rich, social technologies. They are not aimed at
designing for quintessentially elusive concepts like ³experience² and
³engagement². Especially when that experience is not individual, but social,
where data and performance are spread across many people, platforms and
devices, and many settings, and where the lab test cannot shed light on ways
that experience unfolds over time.
In this workshop we invite discussion of approaches and methods aimed at the
design and measurement of interactive, social media experience. The workshop
will center on approaches methods that are used in the design of short-term
engagement and experience, but also those that are aimed at consideration of
engagement and experience over longer durations - from watching a 3-minute,
socially tagged video online, to massively multiplayer games like World of
Warcraft that take months to unfold, to plug-ins for social networking sites
like Facebook, to social simulations like Second Life, to social and
community media-archiving projects. What do these emerging experiences tell
us about the methods we currently use, and the methods we need to develop?
WHO SHOULD ATTEND
For this workshop, we invite contributions from a diverse range of
disciplines, including HCI, design, cultural studies, cognitive science,
psychology, film and media studies, game studies, and anthropology, among
others, to explore how interactions with technology become experiences, and
in particular, social and/or intimate experiences.
Participants are to explore questions such as the following:
-
What is an experience?
-
What are the ways in which qualitative and quantitative measures can weave
together? -
How can we operationalize critical categories into nuanced yet verifiable
scientific methods? -
How do we make sense of data that are gathered into meaningful reflections
of people’s experience? -
What skills are needed for “experience design”?
The workshop will be a full-day event and will be open to a maximum of 15
participants. Please note that registration to the HCI2007 conference is
required, at least for the day of the workshop. For details about conference
registration, please visit http://www.bcs-hci.org.uk/hci2007
<http://www.bcs-hci.org.uk/hci2007>
WORKSHOP FORMAT
This is a full-day workshop. The morning session will consist of short
presentations and discussion of participants’ position papers where
participants will be asked to raise questions that are central to their
current work in designing and evaluating experiences. Participants will be
encouraged to bring examples of their work, or of others¹ work that has
either eluded analysis from traditional methods, or has inspired the
development of new methods of design and analysis that more effectively
reflect people¹s experiences. We encourage participants to think broadly,
from games to fairground rides to immersive learning contexts to
psychotherapeutic environments any experiences that can inform approaches
that lead to deeper understanding of online and embodied media experience.
In the afternoon session, participants will break into small groups
depending on their main interest and discuss topics. At the end of the
workshop, the small groups will report back, which will form the basis for a
plenary discussion.
DATES
25 July 07 - position paper deadline
02 Aug 07 - notification of acceptance
05 Aug 07 - early bird registration deadline conference
25 Aug 07 - presentation slides deadline
04 Sept 07 - workshop
ORGANIZERS
Elizabeth Churchill (Yahoo! Research)
Jeffrey Bardzell (Indiana University School of Informatics)
SUBMISSIONS
4-page position papers should be submitted to Elizabeth Churchill
([email protected]) by July 25th, 2007. Please mark the
subject header ³HCI 2007 Workshop Submission². For the position paper,
please use the Word Template that can be found on the workshop website:
http://disc.brunel.ac.uk/HCI2007elearningworkshop/
Acceptance notifications will be sent by August 2nd, 2007, in time for
the early bird registration for the conference.
■「インタラクションとゲームのための脳コンピュータインタフェース」
BRAIN-COMPUTER INTERFACES FOR HCI AND GAMES
http://hmi.ewi.utwente.nl/chi2008/
One-day Workshop at CHI 2008
Florence, Italy, April 5, 2008
Organizers
Anton Nijholt, University of Twente, Enschede, the Netherlands
Desney Tan, Microsoft Research, Redmond, WA, USA
Brendan Allison, IAT, University of Bremen, Germany
José del R. Millán, IDIAP, Martigny, Switzerland
Bernhard Graimann, IAT, University of Bremen, Germany
Melody Moore Jackson, Georgia Tech, Atlanta, GA.
CALL FOR POSITION PAPERS
Advances in cognitive neuroscience and brain imaging technologies
provide us with the increasing ability to interface directly with
activity in the brain. Researchers have begun to use these technologies
to build brain-computer interfaces, in which patients with severe motor
disabilities can communicate and control devices with thought alone.
Although removing the need for motor movements in computer interfaces is
challenging and rewarding, we believe that the full potential of brain
sensing technologies as an input mechanism lies in the extremely rich
information it could provide about the state of the user. Having access
to this state information is valuable to human-computer interaction
(HCI) researchers and opens up at least three distinct areas of
research: controlling computers with thought alone, evaluating systems
and interfaces, and building adaptive user interfaces. Although this is
not the focus of this workshop, we will consider accepting a small
number of position papers proposing methods of using techniques such as
transcranial magnetic stimulation (TMS) to send information directly to
the brain.
Specifically, this workshop aims to identify and discuss:
-
brain-computer interface applications for users with permanent and
situational physical disabilities, as well as for able-bodied users.
This includes application in domains such as traditional communication
and productivity tasks, as well as games and entertainment computing; -
sensing technologies and data processing techniques that apply well to
the suite of applications in which HCI researchers are interested; -
techniques for integrating brain activity, whether induced by thought
or by performing a task, in the palette of input modalities for
(multimodal) human-computer interaction; -
interesting problems that need more work, especially in areas that are
unique to HCI applications
We encourage participation from a wide range of disciplines including
Neuroscience, Cognitive Psychology, Human-Computer Interaction,
Affective Computing, and Artificial Intelligence/Machine Learning. The
workshop will be limited to 18 participants. Please submit a 2-4-page
position paper outlining your interest in this topic to
[email protected]. Position papers must be received by 3 October,
2007. Participants will be notified of selection by 28 November 2007.
The workshop date is 5 April 2008. CHI workshops are only open to people
who have had their position paper accepted by the workshop organizers,
and who have registered for the workshop and at least one day of the
conference itself.
■「INTETAIN:インタラクティブエンタテイメントのための知能技術国際会議」
メキシコ2008年1月。締め切り2007年9月7日。
INTETAIN 2008 CALL FOR PAPERS
2nd International Conference on
INtelligent TEchnologies for interactive enterTAINment
held in cooperation with ACM SIGCHI
http://intetain.org
Playa del Carmen, Cancun, Mexico
January 8-10, 2008
Important Deadlines
- Paper Submission Deadline: September 7, 2007 (00:00 CET)
- Notification of Acceptance: October 15, 2007
-
Camera-ready Paper Deadline: November 12, 2007
- Late-Breaking Results and Demo Deadline: October 22, 2007 (00:00 CET)
-
Notification of Acceptance: November 5, 2007
- Workshop Proposal Submission Deadline: August 14, 2007 (00:00 CET)
- Workshop Proposal Notification: August 21, 2007
Topics of Interest
INTETAIN 2008, held in cooperation with ACM SIGCHI, aims to stimulate
interaction among academic researchers and commercial developers of
interactive entertainment systems. In addition to paper presentations,
posters, and demos, the conference will foster discussions through
workshops and special events.
INTETAIN 2008 focuses on the development of novel user-centered
intelligent computational technologies and interactive applications for
entertainment, being made possible through the use of a wide range of
interactive device technologies (e.g., mobile and wearable devices, home
entertainment centers, haptic devices, wall screen displays, information
kiosks, holographic displays, fog screens, distributed smart sensors,
and immersive displays) and media delivery infrastructures (e.g.,
multimedia networks, interactive radio, streaming technologies, DVB-T/M,
ITV, P2P, satellite broadcasting, UMTS, Bluetooth, Broadband, and VoIP).
We seek exciting and innovative work in areas including, but not limited to:
Intelligent Computational Technologies for Entertainment
- Adaptive Media Presentations
- Recommendation Systems in Media
- Scalable Crossmedia
- Affective User Interfaces
- Novel Interaction Technologies
- Intelligent Speech and Multimedia Interfaces
- Telepresence in Entertainment
- Collaborative User Models and Group Behavior
- Collaborative and Virtual Environments
- Cross-Domain User Models
- Animation and Virtual Characters
- Novel Displays and Devices
- Augmented, Virtual, and Mixed Reality
- Computer Graphics and Multimedia
- Pervasive Multimedia and Gaming
- Creative Language Environments
- Computational Humor
Interactive Applications for Entertainment
- Intelligent Interactive Games
- Intelligent Music Systems
- Interactive Cinema
- Edutainment
- Interactive Art
- Museum Guides
- City Guides and Tourism Assistants
- Shopping Assistants
- Interactive Social Networks
- Interactive Story Telling
- Personal Diaries, Websites, and Blogs
- Applications for Special Populations (Handicapped, Children, Elderly)
Information for Authors
Paper Submission
INTETAIN 2008 accepts three types of paper submissions:
- Full Papers (from 6-10 pages)
- Late Breaking Results (up to 4 pages)
- Demos (up to 4 pages)
All submissions must follow the ACM two-column conference style format
including figures and references. Links to templates will be available
from the conference website. Authors are requested to submit their PDF
manuscripts electronically by following the instructions at the
conference home page: http://www.intetain.org/. Supporting videos can
also be submitted. Full papers will be included in the ACM Digital Library.
Workshop Proposals
Proposals are solicited for Workshops as part of the events associated
with INTETAIN 2008. In addition to the interest areas listed above,
workshops may address other topics in entertainment technology and
applications. Please see the Call for Workshop Proposals for more
information.
Publication
Submissions should describe original research that has not been
previously published or accepted for publication, and is not under
consideration for publication at another conference or journal. Accepted
papers will be presented at the conference as oral or poster presentations.
Organizing Committee
General Chair:
- Steven Feiner, Columbia University , USA
Steering Committee: - Imrich Chlamtac, CREATE-NET, Trento, Italy
- Oscar Mayora-Ibarra, CREATE-NET, Trento, Italy
Program Chairs: - Jim Rehg, Georgia Tech, USA
- Antonio Krüger, University of Muenster, Germany
Local Chair: - Isaac Rudomin, Tec de Monterrey, Mexico
Publicity Chair: - Sean White, Columbia University, USA
Publication Chair: - Hrvoje Benko, Microsoft Research, USA
Financial Management: - Zsuzsa Lanyi-Kaszab, ICST
Webmaster: - Ana Hilda Morales Aranda, CREATE-NET, Trento, Italy
Program Committee
Elisabeth Andre Augsburg University, Germany
Liliana Ardissono University of Torino, Italy
Lora Aroyo Free University of Amsterdam, The Netherlands
Steffi Beckhaus University of Hamburg, Germany
Hrvoje Benko Microsoft Research, USA
Mark Billinghurst HIT Lab, New Zealand
Kim Binsted University of Hawaii, USA
Christopher Bregler New York University, USA
Shay Bushinsky University of Haifa, Israel
Andreas Butz University of Munich, Germany
Tat-Jen Cham Nanyang Technological University, Singapore
Adrian Cheok University of Singapure, Singapure
Keith Cheverst University of Lancaster, UK
Maria Cutumisu University of Alberta, Canada
Drew Davidson CMU, USA
Amnon Dekel University of Jerusalem, Israel
Alois Ferscha University of Linz, Austria
Matthew Flagg Georgia Tech, USA
Helmut Hlavacs University of Vienna, Austria
Elaine Huang University of Aachen, Germany
Markus Löckelt DFKI Saarbrücken, Germany
Carsten Magerkurth IPSI Fraunhofer, Germany
Maic Masuch University of Magdeburg, Germany
Oscar Mayora-Ibarra Create-Net Research Consortium, Italy
Anton Nijholt University of Twente, Holland
Partick Olivier Univiersity of Newcastle, UK
Paolo Petta Medical University of Vienna, Austria
Dennis Reidsma University of Twente, Holland
Mark Riedl Institute for Creative Technologies, USC, USA
Isaac Rudomin Monterrey Institute of Technology, Mexico
Ulrike Spierling FH/University of Applied Sciences, Germany
Bill Swartout Institute for Creative Technologies, USC, USA
Woontack Woo Gwangju Inst. of Science and Technology, Korea
■最後はフィンランド、ノキアから「第11回ユビメディアMindTrek賞」の公募。
http://www.mindtrek.org/kilpailu/ubimedia_en
http://www.mindtrek.org/kilpailu/kilpailu_en
賞金がすごいです。
Call to participate in the
Nokia Ubimedia MindTrek Awards Competition
MindTrek Conference
October 3-4, 2007 | Tampere, Finland
The Nokia Ubimedia MindTrek Awards is an international competition
arranged by MindTrek, Nokia and Tampere Region Centre of Expertise in
Ubiquitous Computing, and the NAMU research group.
The purpose of the competition is to encourage makers of digital media
to generate ideas and develop new and innovative ubimedia products &
services. The entries are expected to take a stand on the following
questions, for example:
- How does ubiquitous computing affect media environments?
- What are intelligent media environments like?
- What will the location- and context-aware media services of the
future be like?
A few other examples are:
• Pervasive and ubiquitous games
• Ambient installations
• Artistic works related to ubiquitous media and computation
• Business models
• Ambient and ubiquitous media technology
• Ubiquitous and ambient media services, devices, and
environments
• Context aware, sensing, and interfaces for ubiquitous
computation
• Ergonomics, human-computer interaction designs, and
product prototypes
• Software, hardware and middleware framework demonstrations
• Ambient television
• etc.
The total award sum for the Nokia Ubimedia MindTrek competition category
is 7 000€. The sum can be awarded to one entry, divided between several
entries or not awarded at all if the award criteria set by the jury are
not fulfilled.
All ubimedia, ubiquitous, pervasive, or ambient products or product and
service concepts which have been finalized during the previous year,
i.e. 11.9.2006-10.9.2007, are eligible to take part in the competition.
How to participate?
Please check out the website
http://www.mindtrek.org/kilpailu/ubimedia_en for entry forms and actual
information.
In case of questions, please contact:
Dr. Artur Lugmayr, [email protected], Tel.: +358 40 821 0558, Skype:
lartur
Rules of the Nokia Ubimedia MindTrek Awards
1. The purpose of the competition
The purpose of the competition category is to encourage makers of
digital media to generate ideas and develop new and innovative ubimedia
products & services. The entries are expected to take a stand on the
following questions, for example:
- How does ubiquitous computing affect media environments?
- What are intelligent media environments like?
- What will the location- and context-aware media services of the
future be like?
2. Organizers
The Nokia Ubimedia MindTrek competition is a category of the 2007
MindTrek competition. The category is organized collaboratively by
MindTrek, Tampere Region Centre of Expertise in Ubiquitous Computing,
New AMbient MUltimedia Group (NAMU)/TUT and Nokia. The award is funded
by Tampere Region Centre of Expertise in Ubiquitous Computing.
3. Products qualifying for participation
All Ubimedia products or product and service concepts which have been
finalized during the previous year, i.e. 11.9.2006-10.9.2007, are
eligible to take part in the competition.
An example of a suitable competition entry is a finished product,
product pilot or demo. No drafts or mere ideas without relevant
documentation will be accepted.
The competition rules do not place limitations on the technology used in
the products.
In addition to the application or demo, a short English-language
description of the concept should be attached to the competition entry.
A presentation template for compiling such a description is available on
the MindTrek website (downloadable: MS PowerPoint / OpenDocument odp )
The description should present the key characteristics and benefits of
the product or service in a concise and marketing-oriented manner. A
short English-language description in text format can also be attached
to the entry (1-3 pages).
The jury has the right to reject the participation of an entry if it
does not fulfil the participation criteria. All jury decisions are final.
4. Participation
Registration for the competition ends on 10.9.2007 at 16:00.
If the competition entry is delivered to MindTrek via mail, it must
arrive at the MindTrek Association’s office in three (3) copies no later
than 10.9.2007 at 16:00. If the competition entry is implemented on the
internet, its web address must be submitted to MindTrek when registering
within the deadline. Late entries will not be accepted.
In addition to submitting the competition entry, participation requires
registration using the registration form at the MindTrek website.
All submissions must be in English.
Originals sent to the competition will not be returned, so you should
keep a copy for your own use. Post and packaging costs are the
responsibility of the entrant.
5. Award
The total award sum for the Nokia Ubimedia MindTrek competition category
is EUR 7,000. The sum can be awarded to one entry, divided between
several entries or not awarded at all if the award criteria set by the
jury are not fulfilled.
6. Immaterial property rights
The immaterial property rights related to the competition works remain
the property of the competitors. The entrants are responsible for
ensuring that they have full copyrights to their competition entries and
the right to use the works and their elements when participating in the
competition.
The material submitted to the award programme remains the property of
the author and may not be modified, changed in any way or used in whole
or in part for the production of any other work.
7. Evaluation of the entries and the jury
The participating works will be evaluated in the following areas:
-
Innovativeness
-
Commercial potential
-
Entertainment value and/or usefulness and/or artistic merit and
creative implementation -
The usability of interactive and context-aware functions and functions
utilizing ubiquitous computing in some other manner -
Feasibility (in terms of technology and production)
-
Visual implementation and technical functionality
Nokia, Tampere Region Centre of Expertise in Ubiquitous Computing and
MindTrek will jointly assemble the jury for this competition category.
The jury will comprise at least one member from Nokia, one member from
MindTrek and one member from Tampere Region Centre of Expertise in
Ubiquitous Computing, and have a minimum of four members in all. In
addition to the actual jury, MindTrek’s preliminary jury will take part
in the evaluation if required, by carrying out a preliminary elimination.
8. Reference rights
MindTrek has the right to use the competition entries and a mention of
the entrants as references in its marketing communications.
MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous
Computing have the right to disseminate information about the
competition arrangements, competition entries, the awarding of the
winners and other details related to the competition in their marketing
and advertising, e.g. on the web and in brochures and newsletters.
The submitted works may be used by MindTrek without any restrictions or
written permission in all presentations, TV broadcasting, CD/DVD
productions, CD/DVD compilations and advertisements (internet, CD-ROM,
TV, print).
MindTrek has the unlimited right to use the submitted material for
distribution on DVDs and other media, especially the right to distribute
the video material to labels and broadcasting companies.
9. Announcement of the results and presentation of the awards
The results of the competition category will be announced and the awards
presented at the MindTrek Awards Party arranged in connection with the
MindTrek Conference in Tampere, Finland, on 3.10.2007.
Award nominees will be notified in advance. The presence of the nominees
at the MindTrek event in October is strongly recommended.
10. Compensation of the finalists’ travel and other expenses
MindTrek will pay travel costs up to the sum of EUR 800 per team for a
maximum of three invited finalists/teams flying from abroad in economy
class. Any Finnish entrants among the finalists will not receive
compensation for their travel costs. However, MindTrek will pay for one
conference ticket (includes entrance to the MindTrek Awards Party) and
one entrance ticket to the MindTrek Awards Party per team for Finnish
finalists. MindTrek will not pay compensation for any other possible
costs incurred by the entrants due to their participation in the
competition.
About the MindTrek Conference
Conference Venue
MindTrek takes place at Hotel Scandic Rosendahl, in Tampere, Finland.
The organizer of the conference has booked quota for the conference
delegates from this hotel. Please, look for more information on
accommodation and registration later from our website. Please note that
the accommodation is not included in the participation fee. There is
also other accommodation available in Tampere, ranging from modern
firstclass hotels to smaller traditional hotels and dormitories. If you
select one of these options, you should make the reservations by
yourself with that specific hotel.
Activities
The stream is open to all conference participants to join. Every
participant with the accepted abstract will have their own presentation
slot. On Wednesday evening, MindTrek Award Party (invitation included to
the conference fee) motivates further discussions and networking. On
Thursday, the stream continues with fabus which means open participatory
group work. Participants and volunteer fabu coordinators will create
together the program for these unconferencing sessions of the second day.
Further Information
Nokia Ubimedia MindTrek Awards Competition
Artur Lugmayr, Tel. +358 40 821 0558, skype: lartur, [email protected]
MindTrek Conference
Jukka Matikainen, +358 (0)40 5336 379, [email protected]
www.mindtrek.org