VRIC 2016 Final Programme

VRIC 2016 Final Programme

Wednesday, March 23 – 10am to 5pm (Diocèse Main Room)

International speakers present their vision of the future of new technologies and the first draft of the “Laval Virtual Vision” for Technologies & New Uses. “Round Tables” bring together industrialists and scientists to exchange their visions and needs for the next 10 years. Register!

10h Official Opening

Dr. Simon Richir, Arts et Metiers ParisTech, Laval Virtual Scientific Director

10h10 Beyond Fun and Games: VR as a Tool of the Trade

Dr. Carolina Cruz Neira & Dirk Reiners

Emerging Analytics Center, University of Arkansas at Little Rock, U.S.A.

VR technology is much more than goggles, there are many ways to build devices and systems to immerse users in virtual environments. There are also a lot of challenges in aspects related to creating engaging, effective, and safe VR applications. This talk will present our experiences in developing VR technology, creating applications in many industry fields, exploring the effect of VR exposure to users, and experimenting with different immersive interaction models.

Carolina Cruz-Neira is a pioneer in virtual reality, known for being the co-inventor and developer of the CAVE virtual reality system, for developing several of the most used VR APIs and for creating large-scale research centers focused on VR technology and applications.

 

10h45 The Expected Impact of Light-Field Technology for Augmented Reality

Dr. Oliver Bimber, Institute of Computer Graphic, Johannes Kepler Univ Linz

 

Light fields have the potential to revolutionize everything we related to imaging and display technology today — including Augmented Reality. As a four dimensional scene representation, they are more powerful than 3D, and less complex than a 5D plenoptic representation. Modern approaches in optics, material science, and computer science are leading light fields to fundamentally new applications that go far beyond computational photography.

Augmented Reality & Light-Field Technology expert, Bimber’s research interests include visual computing and optics in the context of next-generation display and imaging technologies.

11h20 Coffee break

11h45 Beyond Video Games: A Virtual Reality Revolution in Behavioral Health

Dr. Skip Rizzo, Institute for Creative Technologies

Two decades of research on Clinical VR now stands poised to drive the availability of scientifically informed therapeutic consumer products. From VR systems designed to treat Phobias and PTSD to Virtual Human role play systems for teaching social and job interview skills to persons on the autism spectrum, VR will have a significant impact on the future of behavioral healthcare.

Psychologist Skip Rizzo conducts research on the design, development and evaluation of virtual reality (VR) systems targeting the areas of clinical assessment, treatment rehabilitation and resilience. Rizzo is working with a team that is creating artificially intelligent virtual patients that clinicians can use to practice skills required for challenging clinical interviews and diagnostic assessments.

12h20 The Future of Work with Augmented Reality

Christine Perey, AR for Enterprise Alliance

In the future Augmented Reality-assisted systems will improve many aspects of the workplace. Dynamically organizing systems with 5G networks, head-mounted optical see-through display devices and a variety of networked objects and sensors, will offer a range of new possibilities. For those who perform tasks involving the manipulation of physical world objects, the suite of technologies will increase productivity and safety while at the same time reducing errors and costs.

Christine Perey is a spime wrangler and evangelist. She came to this conclusion after nearly two decades as a consultant, analyst and advisor to companies, young and old. She wrangles spimes in cyberspace from her balcony over Lake Geneva in Montreux, Switzerland.

13h00 VRIC Lunch (Diocèse Refectory)

Lunch provided on site, included in the registration fee.

14h00 The vision and the needs of industry on future uses of virtual technologies

Round table and debate, exchanges with the audience with Alexandre Godin, Ergonomist & Technologist @Airbus Emerging Technologies and Concepts

Georges Karvelis, Président @Sintax Transport France

moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech

14h45  How VR & AR technologies are going to change the World? The results of the first Laval Virtual Seminar

Round table and debate, exchanges with the audience with

Carolina Cruz Neira & Dirk Reiners, EAC – Oliver Bimber, Univ Linz – Skip Rizzo, ICT – Christine Perey, AR for Enterprise Alliance – Alexandre Godin, Airbus – Georges Karvelis, Sintax

moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech

 

16h00 Coffee break

16h30  Virtual Avatars and Real Brains: How do they Interact?

Pr Alain Berthoz, College de France

Alain Berthoz will describe recent research on the brain mechanisms underlying brain-avatar relationship and the potential consequences in various fields like neuropathology diagnostic adn rehabilitation techniques from child development to aging, remediation and education, technology, and modern design in industry.

Alain Berthoz is an engineer and neurophysiologist, member of the Academy of Sciences, the Academy of Technology and honorary professor at the College de France (Chair of physiology of perception and action).

 

17h30 How are we going to work tomorrow?

Presentation of the Organization of Laval Virtual 2016 Workshops

(to take place on Thursday, March 24)

Etienne Armand Amato, CNAM – Stéphane Bouchard, Université du Québec en Outaouais – Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF – Sébastien George, Maine University – Philippe Lépinard, Univ Paris-Est Créteil – Alain Lioret, Paris 8 University – Samir Otmane, University of Evry –

moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech

20h30 LV Party at CCSTI

(« Musée des Sciences » near the entrance of the exhibition)

not mandatorily included in the registration fee, register online or at exhibition entrance

Thursday, March 24 – 9am to 6pm

6 Workshops, conducted by experts in each area,

where visionary ideas and projects can take shape

Register!

Workshop 1: Simulation & Training (9h-18h – Diocèse Room 1)

driven by Sébastien George, Maine University – Philippe Lépinard, Univ Paris-Est Créteil

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Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software

Zhuowei Chen and François Goulette

Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position

Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata

Eukaryo: Virtual Reality Simulation of a Cell

Douglas Yuen, Christian Jacob and Stephen Cartwright

Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds

Sylvain Chagué and Caecilia Charbonnier

Designing Adaptable Virtual Reality Learning Environments

Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum

Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training

Matthieu Tessier, Masahiro Ura and Kazunori Miyata

Workshop 2: Leisure & Art (9h-18h – Diocèse Room 2)

driven by Alain Lioret, Paris 8 University

—-

Blender: a Framework for Cross-media Cultural Heritage Applications

Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo

Glassless Augmented Display for Public Signage

Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka

Eye tracking for understanding aesthetic of ambiguity

Elhem Younes and Alain Lioret

Plant Interaction

Sijia Tao, Yiyuan Huang and Alain Lioret

Dramagic: Sound Animation Design for Enchanted Things

Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami

Potel: Virtual Pottery Designer for Tanglible Art

Juan Sebastian Munoz Arango and Carolina Cruz-Neira.

Workshop 3: Innovation & Technologies (9h-18h – Diocèse Room 3)

driven by Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF

—-

Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays

Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke

Improving shape perception in virtual reality systems using toed-in cameras

David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs

Design and Development of a Portable Virtual Reality Headset

Kumar Mridul and Ramanathan Muthuganapathy

Smart Glasses with a Peripheral Vision Display

Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze

Workshop 4: Industry Future & New Uses (9h-18h – Diocèse Room 4)

driven by Marc Pallot, Arts et Metiers ParisTech – Samir Otmane, University of Evry

—-

Towards Assembly Steps Recognition in Augmented Reality

Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane

GLOVR: A Wearable Hand Controller for Virtual Reality Applications

Marco Marchesi and Bruno Riccò

Measuring User Experience in Virtual Environments with Subjective Methods

Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir

Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments

Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras

ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects

Marc Teyssier, Grégoire Cliquet and Simon Richir

Workshop 5: Improving health and quality of life (9h-18h – Diocèse Room 5)

driven by Stéphane Bouchard, Université du Québec en Outaouais

—-

We Wave II, an interactive somatic game in an immersive and participative environment

Ko Yi Chun and Hsieh Chen Wei

An Affordable Virtual Reality System for Treatment of Phantom Limb Pain

Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng

DREAM – Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population

David Paquin and Jean-Simon Fortin

Wearable Haptic Augmentation System Using Skin Vibration Sensor

Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa

New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder

Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez

A new approach to diagnosis and rehabilitation in spine diseases

Peggy Wu, Tammy Ott and Jacki Morie

ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission

Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan

Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients.

Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine.

Workshop 6: Avatars and Virtual Bodies (9h-18h – Diocèse Room 6)

driven by Etienne Armand Amato, CNAM

—-

Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings

Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus

Objectivization of the feeling of presence and bilocation by “becoming the video avatar of oneself”: Flying in mixed reality

Etienne Pereny, Etienne Armand Amato, Alain Berthoz and Geoffrey Gorisse

HoloBody

Markus Santoso, Christian Jacob and John Brosz

SplitArms: Changing Body Ownership by Visual Metamorphosis

Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami

A virtual reality agent-based platform for improvisation between real and virtual actors using gestures

Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez

11h00 Coffee break

13h00   VRIC Lunch (Diocèse Refectory) (For all workshops)

Lunch provided on site, included in the registration fee.

14h00  Following the workshop sessions

The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop..

16h00 Coffee break

16h30  Following the workshop sessions

The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day.

18h15   Shuttles from exhibition to Laval Grand Theatre

19h00   Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre

Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15

Friday, March 25 – 10am to 4pm (Diocèse Main Room)

10h  AR and VR for learning and collaboration

Invited Speaker: Dr. Pattie Maes, MIT Media Laboratory, U.S.A. Register!

Pattie Maes will talk about the opportunities for Augmented Reality (AR) and Virtual Reality (VR) to radically change the way we learn and collaborate. She will show some of the prototypes of AR and VR based systems that her research group at the MIT Media Laboratory has developed which will affect learning and collaboration in the realm of education as well as business and industry.

Pattie Maes is the Alexander W. Dreyfoos (1954) Professor in MIT’s Program in Media Arts and Sciences and associate head of the Program in Media Arts and Sciences. She founded and directs the Media Lab’s Fluid Interfaces research group.

11h  The outcome of the six workshops

will be revealed by their co-chairs and the complete version of the “Laval Virtual Vision 2016” will be presented

Simulation& Training, what future?

By Sébastien George, Maine University – Philippe Lépinard, Univ Paris-Est Créteil

Leisure& Art, what future?

By Alain Lioret, Paris 8 University

Innovation& Technologies

By Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF

Industry Future & New Uses, what future?

By Marc Pallot, Arts et Metiers ParisTech – Samir Otmane, University of Evry

Improving health and quality of life, what future?

By Stéphane Bouchard, Université du Québec en Outaouais

Avatars and Virtual Bodies, what future?

By Etienne Armand Amato, CNAM

The “Laval Virtual Vision 2016”

By Simon Richir & Marc Pallot, Arts et Metiers ParisTech

13h00 VRIC Lunch (Diocèse Refectory)

Lunch provided on site, included in the registration fee

14h  ReVolution 2016 special session: “Real-Virtuality”

hosted by Akihiko Shirai, KAIT, Japan

14:00-14:15 Opening Address “Real-Virtuality“, Prof. Akihiko SHIRAI (KAIT)

14:15-14:30 “Jack and the Beanstalk“, Mr. Shota SUGIMOTO, (Univ Keio)

14:30-15:00 “IVRC for education (temp.)”, Prof. Kouta MINAMIZAWA (Univ keio)

15:00-15:30 “VR to Superhuman Sports (temp.)” Prof. Masahiko INAMI (Univ of Tokyo)

15h30-16h00 Round table and debate, exchanges with the audience

Register on www.laval-virtual.org

http://www.laval-virtual.org/en/scientific-conferences/vric/registration-access.html