Laval Virtual, exhibitors pickup from 2016 #LavalVirtual


Thanks for your interest to come Laval Virtual. I’ve tried to pickup nice exhibitors from Laval Virtual 2016 (last edition).

in Laval” mark means, it locates in Laval city or near from Laval region area.

If you have any interest to come to Laval Virtual, please visit official site and some resources.

Non profit association / Institute 

CLARTE, non-profit VR support center, long time worked in Laval to motivate VR technologies. Mainly CAVE and CAD/CAM technology.
Present at the professional days (22-24 march) Presentation. CLARTE is a research and a technological transfer center specialized in Virtual and Augmented Reality.

AM-ParisTech, my labo 😊 I guess some interesting colloaborations with local SMEs in Laval.
Present at the professional days (22-24 march) Presentation. The Arts et Metiers ParisTech team, located in the heart of the Virtual Reality hub of Laval …

Laval 3Di : Art school for realtime graphics (in Laval)
Presentation. Laval 3Di is the first partnership of its kind bringing together different academic programs specialized in the creation of interactive numeric medias.

ESIEA, engineering school in Laval

Horizon JAPAN, Japanese study club in ESIEA

Acutually, they love Japan, they speak Japanese very well and they study VR, probably some students seeks internship in Japan. They may organize a party in Laval Virtual.
Merci Francois !


EDNA, Industrial art school, good sense for AR and new media (Nantes, not far from Laval)
Present at the professional days (22-24 march) Presentation. Supported by the Chamber of Commerce and Industry of Nantes-Saint Nazaire, L’École de design Nantes …


Local developper

Enozone, the president had stuided in Japan (in Laval)
Present at the professional days (22-24 march) Presentation. Enozone is a company specialized in computer graphics and interactive 3D applications.
URANIOM, personarized avatar creation service (in Laval)
URANIOM demonstrates an interesting tool and service in Laval Virtual. You can create your high quality avatar for famous video game. Fallout4, FIFA, Skyrim,…
Present at the professional days (22-24 march) Presentation. We are a digital studio in love with tech+art. Visual experience designers through gaming, motion design …

Global Player in VR, located in Laval / France


EON Reality, best global company of industrial VR. They have 22 entrepreneurship internship center in the world, Laval is most biggest one. in Laval
TEAM Alps (IVRC2016 invited), they are second educated students in EON Reality France. They have experienced in IVRC2016 Tokyo, they have a new project in Laval Virtual 2017.
Related: EON’s Students win Prize at Laval 2016 watch…
Orange, telecome company like NTT
Immersion, one of the big distributer of VR materials
Present at the professional days (22-24 march) Presentation. Immersion, creating 3D experiences since 1994. European expert and international major player in …

Techviz, industrial visualization (Nihon Binary is cooperated)
Present at the professional days (22-24 march) Presentation. TechViz is a software Editor and a global provider of a market-leading immersive 3D visualization technology.

ESI, virtual prototyping
Present at the professional days (22-24 march) Presentation. ESI is a world-leading provider of Virtual Product Engineering software and services with a strong …


Key technologies


Lumiscaphe, realtime renderer (Japan division exisit)
Presentation. About Lumiscaphe. Founded in 2001, Lumiscaphe is a software publisher and systems integrator of innovative solutions in the field of the Digital Aspect …

Haption, haptic robot mede in Laval (Nihon Binary is cooperated)
Present at the professional days (22-24 march) Presentation. HAPTION designs, manufactures and sells hardware and software solutions based on force-feedback.
Here are good video and photo in past Laval Virtual. You can also see student volunteers and local visitors.
You can find our videos on our youtube channel. Share : Partners

Special Session «  Real Virtuality » in Laval Virtual VRIC 2016

VRIC 2016 Special Session on Friday 14:00-16:00 in ROOM1

14:00-14:20  Opening Address “Real-Virtuality”, Prof. Akihiko SHIRAI (KAIT)

“IVRC to Laval Virtual / Jack and the Beanstalk”, Mr. Shota SUGIMOTO, (Univ Keio)

14:30-14:50  “Embodied Media”, Prof. Kouta MINAMIZAWA (Univ keio)

“Metamorphosis Hand: Interactive Experience of Embodying Virtually Transformed Hands”,
Nami Ogawa (Univ of Tokyo)

15:00-15:30  “VR to Superhuman Sports” Prof. Masahiko INAMI (Univ of Tokyo)

15:30-16:00  Round table and debate, exchanges with the audience





Laval Virtual 2016 Day 2, Today is super active day!!

Dear Demonstrators in Laval Virtual ReVolution 2016.

Thanks for all your good start in ReVolution 2016.

Today is super active day, check your schedule.
I’m using local bus nextwork (TUL, Ligne E or G) to go to Salle Polyvalent.
The best bus depart 8:10, 8:15 from Préfecture station then,
“Eveche” is the best bus stop to go Salle Polyvalente, next of Cathedral.

Keep a good communication with local student staff.
They are high school student in touristic course in Laval.
And they will also takes one hour lunch break in 12-14h.

if you have any problem, please ask to me or Anne-Sophie at the entrance (accueil).

best regards,


Laval Virtual ReVolution 2016 session chair


From VRIC2016 Program (version 4, sorry the latest version will show soon):

Thursday, March 24 – 9am to 6pm


6 Workshops, conducted by experts in each area,

where visionary ideas and projects can take shape




Workshop 1: Simulation & Training (9h-18h – Diocèse Room 1)

driven by

Sébastien George, Maine University – Philippe Lépinard,  Univ Paris-Est Créteil


Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software

Zhuowei Chen and François Goulette


Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position

Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata


Eukaryo: Virtual Reality Simulation of a Cell

Douglas Yuen, Christian Jacob and Stephen Cartwright


Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds

Sylvain Chagué and Caecilia Charbonnier


Designing Adaptable Virtual Reality Learning Environments

Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum


Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training

Matthieu Tessier, Masahiro Ura and Kazunori Miyata





Workshop 2: Leisure & Art (9h-18h – Diocèse Room 2)

driven by

Alain Lioret, Paris 8 University


Blender: a Framework for Cross-media Cultural Heritage Applications

Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo


Glassless Augmented Display for Public Signage

Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka


Eye tracking for understanding aesthetic of ambiguity

Elhem Younes and Alain Lioret


Plant Interaction

Sijia Tao, Yiyuan Huang and Alain Lioret


Dramagic: Sound Animation Design for Enchanted Things

Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami


Potel: Virtual Pottery Designer for Tanglible Art

Juan Sebastian Munoz Arango and Carolina Cruz-Neira.




Workshop 3: Innovation & Technologies (9h-18h – Diocèse Room 3)

driven by

Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF


Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays

Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke


Improving shape perception in virtual reality systems using toed-in cameras

David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs


Design and Development of a Portable Virtual Reality Headset

Kumar Mridul and Ramanathan Muthuganapathy


Smart Glasses with a Peripheral Vision Display

Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze




Workshop 4: Industry Future & New Uses (9h-18h – Diocèse Room 4)

driven by

Marc Pallot, Arts et Metiers ParisTech – Samir Otmane, University of Evry


Towards Assembly Steps Recognition in Augmented Reality

Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane



GLOVR: A Wearable Hand Controller for Virtual Reality Applications

Marco Marchesi and Bruno Riccò


Measuring User Experience in Virtual Environments with Subjective Methods

Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir


Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments

Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras


ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects

Marc Teyssier, Grégoire Cliquet and Simon Richir




Workshop 5: Improving health and quality of life (9h-18h – Diocèse Room 5)

driven by

Stéphane Bouchard, Université du Québec en Outaouais


We Wave II, an interactive somatic game in an immersive and participative environment

Ko Yi Chun and Hsieh Chen Wei


An Affordable Virtual Reality System for Treatment of Phantom Limb Pain

Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng


DREAM – Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population

David Paquin and Jean-Simon Fortin


Wearable Haptic Augmentation System Using Skin Vibration Sensor

Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa


New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder

Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez


A new approach to diagnosis and rehabilitation in spine diseases

Peggy Wu, Tammy Ott and Jacki Morie


ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission

Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan


Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients.

Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine.




Workshop 6: Avatars and Virtual Bodies (9h-18h – Diocèse Room 6)

driven by

Etienne Armand Amato, CNAM


Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings

Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus


Objectivization of the feeling of presence and bilocation by “becoming the video avatar of oneself”: Flying in mixed reality

Etienne Pereny, Etienne Armand Amato, Alain Berthoz and Geoffrey Gorisse



Markus Santoso, Christian Jacob and John Brosz


SplitArms: Changing Body Ownership by Visual Metamorphosis

Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami


A virtual reality agent-based platform for improvisation between real and virtual actors using gestures

Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez



11h00 Coffee break



VRIC Lunch (Diocèse Refectory) (For all workshops)

Lunch provided on site, included in the registration fee.




Following the workshop sessions

The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop..


16h00 Coffee break



Following the workshop sessions

The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day.



Shuttles from exhibition to Laval Grand Theatre



Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre

Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15