Laval Virtual, exhibitors pickup from 2016 #LavalVirtual

 

Thanks for your interest to come Laval Virtual. I’ve tried to pickup nice exhibitors from Laval Virtual 2016 (last edition).

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors.html

in Laval” mark means, it locates in Laval city or near from Laval region area.

If you have any interest to come to Laval Virtual, please visit official site and some resources.

Non profit association / Institute 

CLARTE, non-profit VR support center, long time worked in Laval to motivate VR technologies. Mainly CAVE and CAD/CAM technology. 

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/13-clarte.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. CLARTE is a research and a technological transfer center specialized in Virtual and Augmented Reality.

AM-ParisTech, my labo 😊 I guess some interesting colloaborations with local SMEs in Laval.

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/81-arts-et-metiers-paristech-laval.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. The Arts et Metiers ParisTech team, located in the heart of the Virtual Reality hub of Laval …

Laval 3Di : Art school for realtime graphics (in Laval)

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/43-laval-3d-interactive-stand-b29.html

www.laval-virtual.org
Presentation. Laval 3Di is the first partnership of its kind bringing together different academic programs specialized in the creation of interactive numeric medias.

ESIEA, engineering school in Laval

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/25-esiea.html

www.laval-virtual.org

Horizon JAPAN, Japanese study club in ESIEA

Acutually, they love Japan, they speak Japanese very well and they study VR, probably some students seeks internship in Japan. They may organize a party in Laval Virtual.

https://www.youtube.com/watch?v=RghW5wdvXs0&t=23s

www.youtube.com
Merci Francois !

 

EDNA, Industrial art school, good sense for AR and new media (Nantes, not far from Laval)

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/32-l-ecole-de-design-nantes-atlantique.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. Supported by the Chamber of Commerce and Industry of Nantes-Saint Nazaire, L’École de design Nantes …

 

Local developper

Enozone, the president had stuided in Japan (in Laval)

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/38-enozone.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. Enozone is a company specialized in computer graphics and interactive 3D applications.
URANIOM, personarized avatar creation service (in Laval)

https://www.youtube.com/watch?v=1wN-DVbqYcI&t=134s

www.youtube.com
URANIOM demonstrates an interesting tool and service in Laval Virtual. You can create your high quality avatar for famous video game. Fallout4, FIFA, Skyrim,…

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/307-xxii-creative.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. We are a digital studio in love with tech+art. Visual experience designers through gaming, motion design …

Global Player in VR, located in Laval / France

 

EON Reality, best global company of industrial VR. They have 22 entrepreneurship internship center in the world, Laval is most biggest one. in Laval

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/30-eon-reality.html

www.laval-virtual.org
TEAM Alps (IVRC2016 invited), they are second educated students in EON Reality France. They have experienced in IVRC2016 Tokyo, they have a new project in Laval Virtual 2017.

https://www.youtube.com/watch?v=hTziFV0-qrk

www.youtube.com
Related: EON’s Students win Prize at Laval 2016 watch https://www.youtube.com/watch?v=Y9EA5CxkmcQ http://www.eonreality.com/press-releases/eon-reality-studen…
 
Orange, telecome company like NTT

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/134-orange.html

www.laval-virtual.org
Immersion, one of the big distributer of VR materials

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/21-immersion.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. Immersion, creating 3D experiences since 1994. European expert and international major player in …

Techviz, industrial visualization (Nihon Binary is cooperated)

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/22-techviz.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. TechViz is a software Editor and a global provider of a market-leading immersive 3D visualization technology.

ESI, virtual prototyping

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/18-esi-france.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. ESI is a world-leading provider of Virtual Product Engineering software and services with a strong …

 

Key technologies

 

Lumiscaphe, realtime renderer (Japan division exisit)

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/20-lumiscaphe.html

www.laval-virtual.org
Presentation. About Lumiscaphe. Founded in 2001, Lumiscaphe is a software publisher and systems integrator of innovative solutions in the field of the Digital Aspect …

Haption, haptic robot mede in Laval (Nihon Binary is cooperated)

http://www.laval-virtual.org/en/exhibitors/list-of-exhibitors/39-haption.html

www.laval-virtual.org
Present at the professional days (22-24 march) Presentation. HAPTION designs, manufactures and sells hardware and software solutions based on force-feedback.
Here are good video and photo in past Laval Virtual. You can also see student volunteers and local visitors.

http://www.laval-virtual.org/en/key-data/previous-laval-virtual/photos-videos.html

www.laval-virtual.org
You can find our videos on our youtube channel. Share : Partners

世界巡業中です / World Touring

2016年12月から2017年1月まで以下の講演で飛び回っております。

フランス語を話す研究者の日2016基調講演

日仏会館, 2016年12月2日

https://sites.google.com/site/sciencescopejfr2016en/program/invitedspeaker

Research and innovations of Virtual Reality for Entertainment systems between Japan and France

Abstract
This talk contributes to the shared value of researches and innovations of entertainment systems, which affects human amusement.
The speaker, Akihiko SHIRAI, Ph.D has over 20 years of experience in research and development of entertainment systems. He has experiences in researches and developments of photograph, photo engineering, game making, game design, entrepreneurship, factory manufacturing process, real-time graphics engineering, haptics application, television organization, virtual reality industry, event promotion, science communication in national museum, multiplex hidden imagery, manga for VR, and augmented reality for public. The talk also contains discussions about future values and his challenge in Hello Tomorrow, IVRC, ReVolution in Laval Virtual.

 

 

MANPU2016基調講演

カンクン・メキシコ

December 4, 2016, Cancun Center, Cancun, Q.Roo, Mexico

MANPU2016:
The First International Workshop on
coMics ANalysis, Processing and Understanding
To be held in conjunction with the 23rd International Conference on Pattern Recognition (ICPR2016).

http://manpu2016.imlab.jp/

Invited Speech 10:10 – 11:00
Manga Generator, a future of interactive manga media

☆プロシーディングはオープンアクセスジャーナルにしましたので、そのうちACM Portalからアクセスできるはずです。

Akihiko SHIRAI, “Manga Generator, a future of interactive manga media : Invited Talk Paper”,
MANPU ’16 Proceedings of the 1st International Workshop on coMics ANalysis, Processing and Understanding, Article No. 13, 5 pages, 2016. [PDF] [SlideShare]

 

<以下、うらばなし>

ちなみに泊まっているホテルは横に「Coco Bongo」という有名なクラブがありますので、土曜の夜は大変騒がしかったです。

 

Program

Opening Ceremony
10:00 – 10:10
Invited Speech
10:10 – 11:00
Manga Generator, a future of interactive manga media
Akihiko Shirai (Kanagawa Institute of Technology, Japan)
Oral Session 1
11:00 – 12:00
Manga109 Dataset and Creation of Metadata
Azuma Fujimoto, Toru Ogawa, Kazuyoshi Yamamoto (The University of Tokyo, Japan), Yusuke Matsui (National Institute of Informatics, Japan), Toshihiko Yamasaki and Kiyoharu Aizawa (The University of Tokyo, Japan)
Detection of Comic Books Twin Pages with a Non-overlapping Stitching Method
Clément Guérin, Jean-Christophe Burie and Jean-Marc Ogier (University of La Rochelle, France)
Retrieval of Comic Book Images Using Context Relevance
Thanh Nam Le, Muhammad Muzzamil Luqman, Jean-Christophe Burie and Jean-Marc Ogier (University of La Rochelle, France)
Lunch Time
12:00 – 13:00
Oral Session 2
13:00 – 14:00
Pose Estimation of Anime/Manga Characters: A Case for Synthetic Data
Pramook Khungurn and Derek Chou (Cornell University, USA)
Comics image processing: learning to segment text
Nina Hirata, Igor Dos Santos Montagner and Roberto Hirata Jr (University of São Paulo, Brazil)
Comic visualization on smartphones based on eye tracking
Olivier Augereau, Mizuki Matsubara and Koichi Kise (Osaka Prefecture University, Japan)
Coffee Break
14:00 – 14:15
Poster Session
14:15 – 15:45
Designing A Question-Answering System for Comic Contents
Yukihiro Moriyama, Byeongseon Park, Shinnosuke Iwaoki and Mitsunori Matsushita (Kansai University, Japan)
Manga Content Analysis Using Physiological Signals
Charles Lima Sanches, Olivier Augereau and Koichi Kise (Osaka Prefecture University, Japan)
Emotional arousal estimation while reading comics based on physiological signal analysis
Mizuki Matsubara, Olivier Augereau, Charles Lima Sanches and Koichi Kise (Osaka Prefecture University, Japan)
Toward speech text recognition for comic books
Christophe Rigaud, Srikanta Pal, Jean-Christophe Burie and Jean-Marc Ogier (University of La Rochelle, France)
Estimation of Structure of Four-Scene Comics by Convolutional Neural Networks
Miki Ueno (Toyohashi University of Technology, Japan) , Naoki Mori (Osaka Prefecture University, Japan) , Toshinori Suenaga and Hitoshi Isahara (Toyohashi University of Technology, Japan)
A Sustainable Practice Method of Hand-drawing by Merging User’s Stroke and Model’s Stroke
Natsumi Kubota, Shinjiro Niino, Satoshi Nakamura and Masaaki Suzuki (Meiji University, Japan)
Coffee Break
15:45 – 16:15
Panel Discussion
16:15 – 17:30
Closing
17:30 – 17:40

 

ICAT-EGVE2016デモ発表(リトルロック・アーカンソー)

2016/12/7-9, Little Rock, Arkansas, U.S.A.

http://icat-egve-2016.org/

ICAT-EGVE 2016 / 第26回人工現実感とテレイグジスタンス国際会議
第21回バーチャル環境に関するユーログラフィックスシンポジウム

ICAT (International Conference on Artificial Reality and Telexistence)は最も歴史あるバーチャルリアリティとテレイグジスタンスの国際会議であり本年で26回目の開催です.本年もEGVE(Eurographics Symposium on Virtual Environments)との共催となり,初めて米国(アーカンソー州リトルロック)にて開催されます.会期は2016年12月7日から9日まで,論文の投稿締切は9月30日となっております.今回は General Chair の Carolina Cruz-Neira 教授のご尽力によりクリントン大統領記念図書館での開催という快挙となりました.

白井研究室からの発表はデモです(まだ公開されていませんので公開後に更新します)。

プログラム

http://icat-egve-2016.org/program-overview.html

Paper Sessions

Session 1: For Your Eyes Only I

Christian Scheel, Oliver Staadt, Tariqul Islam ABM
An efficient interpolation approach for low cost unrestrained gaze tracking in 3D space

Peter Passmore, Maxine Glancy, Adam Philpot, Amelia Roscoe, Andrew Wood, Bob Fields
Effects of viewing condition on user experience of panoramic video

Session 2: Use All Your Senses

Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki
Passive arm swing motion for virtual walking sensation

Shogo Yamashita, Xinlei Zhang, Takashi Miyaki, Jun Rekimoto
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience

Session 3: Going Wide: Degrees matter

Steve Cutchin, Yuan Li
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays

Mehdi Moniri Mohammad, Andreas Luxenburger, Winfried Schuffert, Daniel Sonntag
Real-Time 3D Peripheral View Analysis

Ismo Rakkolainen, Matthew Turk, Tobias Hoellerer
A Superwide-FOV Optical Design for Head-Mounted Displays

Session 4: For Your Eyes Only II

Ja Eun Yu, Gerard Kim
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality

Yuki Yano, Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura
Dynamic View Expansion for Improving Visual Search in Video See-through AR

Session 5: When Virtual Is Not Enough

Hiroto Tsuruzoe, Satoru Odera, Hiroshi Shigeno, Ken-ichi Okada
MR Work Supporting System Using Pepper’s Ghost

Tomohiro Mashita, Alexander Plopski, Akira Kudo, Tobias Hoellerer, Kiyoshi Kiyokawa, Haruo Takemura
Simulation based Camera Localization under a Variable Lighting Environment

Steve Cutchin, Iker Vazquez
Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing

Guillaume Claude, Valerie Gouranton, Benoit Caillaud, Bernard Gibaud, Pierre Jannin, Bruno Arnaldi
Derivation of scenarios for collaborative virtual environments for training to surgical procedures from real case observation

Session 6: Being There

Samratul Fuady, Shoichi Hasegawa
Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot

John O’Hare, CA Bendall Robert, John Rae, Graham Thomas, Bruce Weir, David Roberts
Is this seat taken? Behavioural analysis of the Telethrone: a novel situated tele-presence display

Sungchul Jung, E. Hughes Charles
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence

Kangsoo Kim, Gerd Bruder, Divine Maloney, Greg Welch
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality

Panel

 

白井研究室からの発表

“Simultaneous Socio-Spatial Shared Signage”
Shirai, Akihiko; Yamaguchi, Yuta; Hsieh, Rex; Suzuki, Hisataka
http://diglib.eg.org/handle/10.2312/egve20161456

Shirai, Akihiko, Yamaguchi, Yuta; Hsieh, Rex; Suzuki, Hisataka, “Simultaneous Socio-Spatial Shared Signage”,ICAT-EGVE2016 – Posters and Demos ,The Eurographics Association, p.25-26, 2016. [Web]

IWAIT2017口頭発表+基調講演(ペナン・マレーシア)

口頭発表

Fujisawa Yoshiki, Hisataka Suzuki, Rex Hsieh and Akihiko Shirai, “Web-based multiplex image synthesis for digital signage”, IWAIT2017, 2 pages. 2017. [SlideShare] [Demo]

SPECIAL KEYNOTE ON AR/VR

Research of VR Entertainment Systems, Its History, Interests, and Future  

 Date/Time:      10th JANUARY 2017 (9:45 am – 10:30 am)

Venue:             Grand Ballroom, Equatorial Penang

Akihiko Shirai, PhD in Engineering

Department of Information Media, Kanagawa Institute of Technology (KAIT), Japan

Chair of Laval Virtual ReVolution (2006~)

Executive Committee of International collegiate Virtual Reality Contest (2002~)

ACM SIGGRAPH ASIA 2015 Youth Program Liaison

 

Abstract

Recently virtual reality has become the hot topic in the tech and game industry, however, the question still remains how can we define the “Entertainment VR” ?

The speaker has interest in how human interacts with games, virtual reality, and science of play which can be seem from his past researches, development pieces, experience design in international opportunities, and his vision for the future of this domain.

Everyday we are constantly exposed to many forms of digital media entertainment products like smart phone and/or mobile games. Latest computer games may grab player’s interests, however its hard to link theoretical research with development cases. Speaker has interested in entertainment virtual reality, interactive systems, games (classic also), computer graphics, computer vision, intelligent systems, science communication, networking, education for a long time, and he has various professional creation experiences as video game engineer, haptic contents designer, virtual TV studio, theme park attractions in Laval, science communicator and exhibition concept designer in national science museum, Miraikan. His production and research methods for “Virtual Reality Entertainment systems” will be revealed in this presentation.

His extended experiences in organizing Laval Virtual ReVolution and IVRC, International collegiate Virtual Reality Contest, will be valuable in demonstrating how we can collaborate and formulate plans to encourage student innovation in project based learning which includes public field testing with social understanding.

Glimpses of the future of virtual reality domain will be disclosed in this presentation whose functionality extends beyond human amusement but to well being and existence between human and technology.

 

Biography

AKIHIKO SHIRAI, Ph.D in Engineering,  has obtained a bachelor of Photo Engineering and master of Image Processing from Tokyo Institute of Polytechnics. Afterwards he worked for Canon and Criterion as a game development consultant to distribute RenderWare, a multi-platform graphics middleware for the game industry until 2001. He went back to academia to study intelligent systems and obtained a Ph.D. in the Tokyo Institute of Technology in Japan in 2004 with research concerning the “Tangible Playroom”, an entertainment system for young children using haptics, a floor screen and a physics engine. He was a R&D researcher at NHK-ES in Japan, focusing on the next generation’s TV production environment before moving to ENSAM Presence & Innovation Laboratory in France from 2004 to 2007 for R&D of a Virtual Reality theme park project.

He worked for National Museum of Emerging Science and Innovation (Miraikan), Tokyo Japan, as a science communicator and exhibition planner from 2008 to 2010.

Starting from 2010, he works in the Information Media Department at Kanagawa Institute of Technology (KAIT) as an associate professor.

 

 

Academic publications: http://blog.shirai.la/publications/

Authored books: “The future of Game design – Science in Entertainment Systems” (2013), “WiiRemote Programming” (2009)

Awards:

Hello Tomorrow Global Summit Top 500 startups “Multiplex World Augmentation Display”

Laval Virtual Award 2015 “ExPixel FPGA”

ACM Student Research Competition, Bronze Award,” ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels” (supervised)

ACM SIGGRAPH ASIA 2012 Emerging Technologies Prize, “2x3D: Real-Time Shader for Simultaneous 2D/3D Hybrid Theater”

Websites: http://www.shirai.la http://blog.shirai.la Twitter@o_ob

 

パリの2015/11/13同時襲撃事件、どこで起きているのか?在フランス日本大使館からの情報から。

在フランス日本国大使館からの情報が日本で入手できる報道情報よりもかなり詳しいので、それをもとに地図上で把握してみました。

なお、在フランス日本国大使館からは近年、一斉通報(INSIDE Integrated Notify Support In Disaster & Emergency)というシステムがあり、フランス在住時に在留届に記入されたメールアドレス及び「たびレジ」に登録されたメールアドレスに以下のような情報が届きます。

【追記:日本時間2015/11/14 22:45 犯行声明について情報が出ました】

2015年11月14日
在フランス日本国大使館より

パリ市10区・11区における銃撃事件・人質立てこもり事件,国立競技場における爆発事件の発生に伴う注意喚起(その4)

1.13日22時頃(現地時間),現地の報道によれば,パリ10区及び11区(1.ビシャ通りのレストラン「ル・プティ・カンボッジ」(rue Bichat),2.フォンテーヌ・オ・ロワ通りのカフェ(rue de la Fontaine au roi),3.ヴォルテール大通りの小劇場「バタクラン」(Bataclan, Boulevard Voltaire),4.シャロンヌ通り(rue de Charonne),5.レピュブリック通り(avenue de la Republique),6.ボーマルシャ通り(boulevard Baumarchais))及び7.パリ北部近郊の国立競技場(Stade de France)において,銃撃事件等が発生しました。仏政府の発表によれば,少なくとも127人以上が死亡し,多数が負傷しました。

2 本事件については,オランド仏大統領はイスラム過激派ISIL(イラク・レバントのイスラム国)により実施されたとして発表しました。一方,ISILは本事件について犯行声明を発出し,フランスに対する更なる攻撃を警告しています。

3.14日,パリ警視庁の観光安全対策官は,今般の連続テロ事件の発生を受けて,現在,すべての観光名所が閉鎖されており,今後,新たなテロ事件の発生の可能性も排除できないので,不要不急の外出を控えるよう呼びかけています。また,同日,パリ市の施設(学校,美術館,図書館,体育館,プール,マルシェ)は全て閉鎖され,集会・デモに対する許可は取消されると報じられています。必要な場合を除いて外出は避け自宅に止まるよう呼びかけております。フランス外務省は,さらに,オランド大統領はが記者会見でフランス全土における緊急事態を宣言し,フランス外務省は国境(陸路,空港,鉄道,海上)におけるコントロールの強化を発表しました。

4.当地報道によれば,14日,パリ市の施設(学校,美術館,図書館,体育館,プール,マルシェ)は全て閉鎖され,集会・デモに対する許可は取消されると報じられています。さらに,オランド大統領は記者会見でフランス全土における緊急事態を宣言し,フランス外務省は国境(陸路,空港,鉄道,海上)におけるコントロールの強化を発表しました。

5.つきましては,フランスへ渡航・滞在される方は,以上の状況を考慮し,テロ事件や不測の事態に巻き込まれることのないよう,最新の関連情報の入手に努めてください。特に,イル・ド・フランス州へ渡航・滞在されている方は不必要な外出は避け,事件現場周辺には近づかず,テロの標的となりやすい場所(政府・軍・警察関係施設,公共交通機関,観光施設,デパートや市場など不特定多数が集まる場所)は可能な限り避け,訪れる際には,周囲の状況に注意を払い,不審な状況を察知したら,速やかにその場を離れるなど安全確保に十分注意してください。

(追記終わり)


2015年11月14日10:50時点の経過情報です。


パリ市10区・11区における銃撃事件・人質立てこもり事件,国立競技場における爆発事件の発生に伴う注意喚起(その2)

1.13日22時頃(現地時間)、現地の報道によれば、パリ10区及び11区(1.ビシャ通りのレストラン「ル・プティ・カンボッジ」(rue Bichat)、2.フォンテーヌ・オ・ロワ通りのカフェ(rue de la Fontaine au roi)、3.ヴォルテール大通りの小劇場「バタクラン」(Bataclan, Boulevard Voltaire)、4.シャロンヌ通りrue de Charonne)、5.レピュブリック通り(avenue de la Republique)、6.ボーマルシャ通り(boulevard Baumarchais))及び7.パリ北部近郊の国立競技場(Stade de France)において、銃撃事件等が発生しました。

2.現地の報道では、一連の事件に伴う被害数は、死者100名以上、重軽傷者130名以上と報じられています。なお、11区の米国の音楽グループがコンサートを行っていたバタクランのライブ会場においては、人質をとり立てこもっていた犯人3名が、特殊部隊の介入により死亡し、立てこもり事件は終結と報じられています。

3.今次の連続テロを受け、パリ警視庁は市民に、どうしても必要な場合を除いて外出は避け自宅に止まるよう呼びかけており、また、13日23時55分頃、オランド大統領は記者会見でフランス全土における緊急事態を宣言し、国境を閉鎖すると発表しました。

4.つきましては、フランスへ渡航・滞在される方は、以上の状況を考慮し、テロ事件や不測の事態に巻き込まれることのないよう、最新の関連情報の入手に努めて慎重に対応してください。


 

朝8:30時点の速報

在留邦人の皆様
たびレジに登録された皆様

2015年11月14日
在フランス日本国大使館より

パリ市10区・11区における銃撃事件・人質立てこもり事件,国立競技場における爆発事件の発生に伴う注意喚起

1.13日22時頃(現地時間)、パリ市10区・11区の3カ所(rue de la Fontaine au roi, rue de Charonne, et au Bataclan)において銃撃事件が発生しました。現地の報道によれば,死者は当初の報道では18人でしたがその後報道が更新される度に増えています。また,犯人は人質をとっていると報じられてます。

2.また,現地報道によれば,サッカー仏独親善試合が行われていたパリ北部近郊の国立競技場(Stade de France)で2度爆発が発生し,観戦中のオランド大統領は現場から退避し,少なくとも負傷者が1名でている模様です。

3.つきましては,フランスへ渡航・滞在される方は,以上の状況を考慮し,テロ事件や不測の事態に巻き込まれることのないよう,最新の関連情報の入手に努めてください。特に,パリ市を含むイル・ド・フランス州へ渡航・滞在されている方は,特にテロの標的となりやすい場所(政府・軍・警察関係施設,公共交通機関,観光施設,デパートや市場など不特定多数が集まる場所)は避けるようにしてください。


 

日本の外務省、在フランス日本大使館、グッジョブ。Bien travaillerです。

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以下関連ツイート

関連リンク

在フランス日本大使館 安全情報
http://www.fr.emb-japan.go.jp/jp/anzen/

Facebookの災害時情報センター。安否情報を記録できます。

https://www.facebook.com/safetycheck/paris_terror_attacks/