Dear Demonstrators in Laval Virtual ReVolution 2016.
Thanks for all your good start in ReVolution 2016.
Today is super active day, check your schedule.
I’m using local bus nextwork (TUL, Ligne E or G) to go to Salle Polyvalent.
The best bus depart 8:10, 8:15 from Préfecture station then,
“Eveche” is the best bus stop to go Salle Polyvalente, next of Cathedral.
Keep a good communication with local student staff.
They are high school student in touristic course in Laval.
And they will also takes one hour lunch break in 12-14h.
if you have any problem, please ask to me or Anne-Sophie at the entrance (accueil).
best regards,
Akihiko
Laval Virtual ReVolution 2016 session chair
From VRIC2016 Program (version 4, sorry the latest version will show soon):
Thursday, March 24 – 9am to 6pm
6 Workshops, conducted by experts in each area,
where visionary ideas and projects can take shape
@
Workshop 1: Simulation & Training (9h-18h – Diocèse Room 1)
driven by
Sébastien George, Maine University – Philippe Lépinard, Univ Paris-Est Créteil
—-
Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software
Zhuowei Chen and François Goulette
Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position
Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata
Eukaryo: Virtual Reality Simulation of a Cell
Douglas Yuen, Christian Jacob and Stephen Cartwright
Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds
Sylvain Chagué and Caecilia Charbonnier
Designing Adaptable Virtual Reality Learning Environments
Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum
Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training
Matthieu Tessier, Masahiro Ura and Kazunori Miyata
@
Workshop 2: Leisure & Art (9h-18h – Diocèse Room 2)
driven by
Alain Lioret, Paris 8 University
—-
Blender: a Framework for Cross-media Cultural Heritage Applications
Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo
Glassless Augmented Display for Public Signage
Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka
Eye tracking for understanding aesthetic of ambiguity
Elhem Younes and Alain Lioret
Plant Interaction
Sijia Tao, Yiyuan Huang and Alain Lioret
Dramagic: Sound Animation Design for Enchanted Things
Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami
Potel: Virtual Pottery Designer for Tanglible Art
Juan Sebastian Munoz Arango and Carolina Cruz-Neira.
@
Workshop 3: Innovation & Technologies (9h-18h – Diocèse Room 3)
driven by
Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF
—-
Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays
Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke
Improving shape perception in virtual reality systems using toed-in cameras
David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs
Design and Development of a Portable Virtual Reality Headset
Kumar Mridul and Ramanathan Muthuganapathy
Smart Glasses with a Peripheral Vision Display
Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze
@
Workshop 4: Industry Future & New Uses (9h-18h – Diocèse Room 4)
driven by
Marc Pallot, Arts et Metiers ParisTech – Samir Otmane, University of Evry
—-
Towards Assembly Steps Recognition in Augmented Reality
Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane
GLOVR: A Wearable Hand Controller for Virtual Reality Applications
Marco Marchesi and Bruno Riccò
Measuring User Experience in Virtual Environments with Subjective Methods
Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir
Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments
Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras
ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects
Marc Teyssier, Grégoire Cliquet and Simon Richir
@
Workshop 5: Improving health and quality of life (9h-18h – Diocèse Room 5)
driven by
Stéphane Bouchard, Université du Québec en Outaouais
—-
We Wave II, an interactive somatic game in an immersive and participative environment
Ko Yi Chun and Hsieh Chen Wei
An Affordable Virtual Reality System for Treatment of Phantom Limb Pain
Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng
DREAM – Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population
David Paquin and Jean-Simon Fortin
Wearable Haptic Augmentation System Using Skin Vibration Sensor
Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa
New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder
Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez
A new approach to diagnosis and rehabilitation in spine diseases
Peggy Wu, Tammy Ott and Jacki Morie
ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission
Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan
Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients.
Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine.
@
Workshop 6: Avatars and Virtual Bodies (9h-18h – Diocèse Room 6)
driven by
Etienne Armand Amato, CNAM
—-
Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings
Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus
Objectivization of the feeling of presence and bilocation by “becoming the video avatar of oneself”: Flying in mixed reality
Etienne Pereny, Etienne Armand Amato, Alain Berthoz and Geoffrey Gorisse
HoloBody
Markus Santoso, Christian Jacob and John Brosz
SplitArms: Changing Body Ownership by Visual Metamorphosis
Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami
A virtual reality agent-based platform for improvisation between real and virtual actors using gestures
Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez
11h00 Coffee break
13h00
VRIC Lunch (Diocèse Refectory) (For all workshops)
Lunch provided on site, included in the registration fee.
14h00
Following the workshop sessions
The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop..
16h00 Coffee break
16h30
Following the workshop sessions
The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day.
18h15
Shuttles from exhibition to Laval Grand Theatre
19h00
Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre
Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15