VRIC 2016 Final Programme
Wednesday, March 23 – 10am to 5pm (Diocèse Main Room)
International speakers present their vision of the future of new technologies and the first draft of the “Laval Virtual Vision” for Technologies & New Uses. “Round Tables” bring together industrialists and scientists to exchange their visions and needs for the next 10 years. Register!
10h Official Opening
Dr. Simon Richir, Arts et Metiers ParisTech, Laval Virtual Scientific Director
10h10 Beyond Fun and Games: VR as a Tool of the Trade
Dr. Carolina Cruz Neira & Dirk Reiners
Emerging Analytics Center, University of Arkansas at Little Rock, U.S.A.
VR technology is much more than goggles, there are many ways to build devices and systems to immerse users in virtual environments. There are also a lot of challenges in aspects related to creating engaging, effective, and safe VR applications. This talk will present our experiences in developing VR technology, creating applications in many industry fields, exploring the effect of VR exposure to users, and experimenting with different immersive interaction models.
Carolina Cruz-Neira is a pioneer in virtual reality, known for being the co-inventor and developer of the CAVE virtual reality system, for developing several of the most used VR APIs and for creating large-scale research centers focused on VR technology and applications.
10h45 The Expected Impact of Light-Field Technology for Augmented Reality
Dr. Oliver Bimber, Institute of Computer Graphic, Johannes Kepler Univ Linz
Light fields have the potential to revolutionize everything we related to imaging and display technology today — including Augmented Reality. As a four dimensional scene representation, they are more powerful than 3D, and less complex than a 5D plenoptic representation. Modern approaches in optics, material science, and computer science are leading light fields to fundamentally new applications that go far beyond computational photography.
Augmented Reality & Light-Field Technology expert, Bimber’s research interests include visual computing and optics in the context of next-generation display and imaging technologies.
11h20 Coffee break
11h45 Beyond Video Games: A Virtual Reality Revolution in Behavioral Health
Dr. Skip Rizzo, Institute for Creative Technologies
Two decades of research on Clinical VR now stands poised to drive the availability of scientifically informed therapeutic consumer products. From VR systems designed to treat Phobias and PTSD to Virtual Human role play systems for teaching social and job interview skills to persons on the autism spectrum, VR will have a significant impact on the future of behavioral healthcare.
Psychologist Skip Rizzo conducts research on the design, development and evaluation of virtual reality (VR) systems targeting the areas of clinical assessment, treatment rehabilitation and resilience. Rizzo is working with a team that is creating artificially intelligent virtual patients that clinicians can use to practice skills required for challenging clinical interviews and diagnostic assessments.
12h20 The Future of Work with Augmented Reality
Christine Perey, AR for Enterprise Alliance
In the future Augmented Reality-assisted systems will improve many aspects of the workplace. Dynamically organizing systems with 5G networks, head-mounted optical see-through display devices and a variety of networked objects and sensors, will offer a range of new possibilities. For those who perform tasks involving the manipulation of physical world objects, the suite of technologies will increase productivity and safety while at the same time reducing errors and costs.
Christine Perey is a spime wrangler and evangelist. She came to this conclusion after nearly two decades as a consultant, analyst and advisor to companies, young and old. She wrangles spimes in cyberspace from her balcony over Lake Geneva in Montreux, Switzerland.
13h00 VRIC Lunch (Diocèse Refectory)
Lunch provided on site, included in the registration fee.
14h00 The vision and the needs of industry on future uses of virtual technologies
Round table and debate, exchanges with the audience with Alexandre Godin, Ergonomist & Technologist @Airbus Emerging Technologies and Concepts
Georges Karvelis, Président @Sintax Transport France
moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech
14h45 How VR & AR technologies are going to change the World? The results of the first Laval Virtual Seminar
Round table and debate, exchanges with the audience with
Carolina Cruz Neira & Dirk Reiners, EAC – Oliver Bimber, Univ Linz – Skip Rizzo, ICT – Christine Perey, AR for Enterprise Alliance – Alexandre Godin, Airbus – Georges Karvelis, Sintax
moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech
16h00 Coffee break
16h30 Virtual Avatars and Real Brains: How do they Interact?
Pr Alain Berthoz, College de France
Alain Berthoz will describe recent research on the brain mechanisms underlying brain-avatar relationship and the potential consequences in various fields like neuropathology diagnostic adn rehabilitation techniques from child development to aging, remediation and education, technology, and modern design in industry.
Alain Berthoz is an engineer and neurophysiologist, member of the Academy of Sciences, the Academy of Technology and honorary professor at the College de France (Chair of physiology of perception and action).
17h30 How are we going to work tomorrow?
Presentation of the Organization of Laval Virtual 2016 Workshops
(to take place on Thursday, March 24)
Etienne Armand Amato, CNAM – Stéphane Bouchard, Université du Québec en Outaouais – Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF – Sébastien George, Maine University – Philippe Lépinard, Univ Paris-Est Créteil – Alain Lioret, Paris 8 University – Samir Otmane, University of Evry –
moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech
20h30 LV Party at CCSTI
(« Musée des Sciences » near the entrance of the exhibition)
not mandatorily included in the registration fee, register online or at exhibition entrance
Thursday, March 24 – 9am to 6pm
6 Workshops, conducted by experts in each area,
where visionary ideas and projects can take shape
Register!
Workshop 1: Simulation & Training (9h-18h – Diocèse Room 1)
driven by Sébastien George, Maine University – Philippe Lépinard, Univ Paris-Est Créteil
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Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software
Zhuowei Chen and François Goulette
Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position
Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata
Eukaryo: Virtual Reality Simulation of a Cell
Douglas Yuen, Christian Jacob and Stephen Cartwright
Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds
Sylvain Chagué and Caecilia Charbonnier
Designing Adaptable Virtual Reality Learning Environments
Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum
Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training
Matthieu Tessier, Masahiro Ura and Kazunori Miyata
Workshop 2: Leisure & Art (9h-18h – Diocèse Room 2)
driven by Alain Lioret, Paris 8 University
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Blender: a Framework for Cross-media Cultural Heritage Applications
Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo
Glassless Augmented Display for Public Signage
Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka
Eye tracking for understanding aesthetic of ambiguity
Elhem Younes and Alain Lioret
Plant Interaction
Sijia Tao, Yiyuan Huang and Alain Lioret
Dramagic: Sound Animation Design for Enchanted Things
Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami
Potel: Virtual Pottery Designer for Tanglible Art
Juan Sebastian Munoz Arango and Carolina Cruz-Neira.
Workshop 3: Innovation & Technologies (9h-18h – Diocèse Room 3)
driven by Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF
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Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays
Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke
Improving shape perception in virtual reality systems using toed-in cameras
David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs
Design and Development of a Portable Virtual Reality Headset
Kumar Mridul and Ramanathan Muthuganapathy
Smart Glasses with a Peripheral Vision Display
Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze
Workshop 4: Industry Future & New Uses (9h-18h – Diocèse Room 4)
driven by Marc Pallot, Arts et Metiers ParisTech – Samir Otmane, University of Evry
—-
Towards Assembly Steps Recognition in Augmented Reality
Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane
GLOVR: A Wearable Hand Controller for Virtual Reality Applications
Marco Marchesi and Bruno Riccò
Measuring User Experience in Virtual Environments with Subjective Methods
Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir
Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments
Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras
ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects
Marc Teyssier, Grégoire Cliquet and Simon Richir
Workshop 5: Improving health and quality of life (9h-18h – Diocèse Room 5)
driven by Stéphane Bouchard, Université du Québec en Outaouais
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We Wave II, an interactive somatic game in an immersive and participative environment
Ko Yi Chun and Hsieh Chen Wei
An Affordable Virtual Reality System for Treatment of Phantom Limb Pain
Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng
DREAM – Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population
David Paquin and Jean-Simon Fortin
Wearable Haptic Augmentation System Using Skin Vibration Sensor
Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa
New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder
Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez
A new approach to diagnosis and rehabilitation in spine diseases
Peggy Wu, Tammy Ott and Jacki Morie
ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission
Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan
Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients.
Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine.
Workshop 6: Avatars and Virtual Bodies (9h-18h – Diocèse Room 6)
driven by Etienne Armand Amato, CNAM
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Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings
Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus
Objectivization of the feeling of presence and bilocation by “becoming the video avatar of oneself”: Flying in mixed reality
Etienne Pereny, Etienne Armand Amato, Alain Berthoz and Geoffrey Gorisse
HoloBody
Markus Santoso, Christian Jacob and John Brosz
SplitArms: Changing Body Ownership by Visual Metamorphosis
Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami
A virtual reality agent-based platform for improvisation between real and virtual actors using gestures
Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez
11h00 Coffee break
13h00 VRIC Lunch (Diocèse Refectory) (For all workshops)
Lunch provided on site, included in the registration fee.
14h00 Following the workshop sessions
The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop..
16h00 Coffee break
16h30 Following the workshop sessions
The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day.
18h15 Shuttles from exhibition to Laval Grand Theatre
19h00 Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre
Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15
Friday, March 25 – 10am to 4pm (Diocèse Main Room)
10h AR and VR for learning and collaboration
Invited Speaker: Dr. Pattie Maes, MIT Media Laboratory, U.S.A. Register!
Pattie Maes will talk about the opportunities for Augmented Reality (AR) and Virtual Reality (VR) to radically change the way we learn and collaborate. She will show some of the prototypes of AR and VR based systems that her research group at the MIT Media Laboratory has developed which will affect learning and collaboration in the realm of education as well as business and industry.
Pattie Maes is the Alexander W. Dreyfoos (1954) Professor in MIT’s Program in Media Arts and Sciences and associate head of the Program in Media Arts and Sciences. She founded and directs the Media Lab’s Fluid Interfaces research group.
11h The outcome of the six workshops
will be revealed by their co-chairs and the complete version of the “Laval Virtual Vision 2016” will be presented
Simulation& Training, what future?
By Sébastien George, Maine University – Philippe Lépinard, Univ Paris-Est Créteil
Leisure& Art, what future?
By Alain Lioret, Paris 8 University
Innovation& Technologies
By Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF
Industry Future & New Uses, what future?
By Marc Pallot, Arts et Metiers ParisTech – Samir Otmane, University of Evry
Improving health and quality of life, what future?
By Stéphane Bouchard, Université du Québec en Outaouais
Avatars and Virtual Bodies, what future?
By Etienne Armand Amato, CNAM
The “Laval Virtual Vision 2016”
By Simon Richir & Marc Pallot, Arts et Metiers ParisTech
13h00 VRIC Lunch (Diocèse Refectory)
Lunch provided on site, included in the registration fee
14h ReVolution 2016 special session: “Real-Virtuality”
hosted by Akihiko Shirai, KAIT, Japan
14:00-14:15 Opening Address “Real-Virtuality“, Prof. Akihiko SHIRAI (KAIT)
14:15-14:30 “Jack and the Beanstalk“, Mr. Shota SUGIMOTO, (Univ Keio)
14:30-15:00 “IVRC for education (temp.)”, Prof. Kouta MINAMIZAWA (Univ keio)
15:00-15:30 “VR to Superhuman Sports (temp.)” Prof. Masahiko INAMI (Univ of Tokyo)
15h30-16h00 Round table and debate, exchanges with the audience
Register on www.laval-virtual.org
http://www.laval-virtual.org/en/scientific-conferences/vric/registration-access.html