2016年12月から2017年1月まで以下の講演で飛び回っております。

フランス語を話す研究者の日2016基調講演

日仏会館, 2016年12月2日

https://sites.google.com/site/sciencescopejfr2016en/program/invitedspeaker Research and innovations of Virtual Reality for Entertainment systems between Japan and France Abstract This talk contributes to the shared value of researches and innovations of entertainment systems, which affects human amusement. The speaker, Akihiko SHIRAI, Ph.D has over 20 years of experience in research and development of entertainment systems. He has experiences in researches and developments of photograph, photo engineering, game making, game design, entrepreneurship, factory manufacturing process, real-time graphics engineering, haptics application, television organization, virtual reality industry, event promotion, science communication in national museum, multiplex hidden imagery, manga for VR, and augmented reality for public. The talk also contains discussions about future values and his challenge in Hello Tomorrow, IVRC, ReVolution in Laval Virtual. https://youtu.be/j5Fewxf_4zI   https://www.youtube.com/watch?v=9HlpfzoYojw  

MANPU2016基調講演

カンクン・メキシコ

December 4, 2016, Cancun Center, Cancun, Q.Roo, Mexico

MANPU2016: The First International Workshop on coMics ANalysis, Processing and Understanding To be held in conjunction with [the 23rd International Conference on Pattern Recognition (ICPR2016)](http://www.icpr2016.org/site/).

http://manpu2016.imlab.jp/ Invited Speech 10:10 - 11:00 Manga Generator, a future of interactive manga media ☆プロシーディングはオープンアクセスジャーナルにしましたので、そのうちACM Portalからアクセスできるはずです。 Akihiko SHIRAI, “Manga Generator, a future of interactive manga media : Invited Talk Paper”, MANPU ‘16 Proceedings of the 1st International Workshop on coMics ANalysis, Processing and Understanding, Article No. 13, 5 pages, 2016. [PDF] [SlideShare] http://www.slideshare.net/aquihiko/manpu2016-invited-talk-manga-generator-a-future-of-interactive-manga-media https://www.youtube.com/watch?v=wEgAb44xL8s   <以下、うらばなし> ちなみに泊まっているホテルは横に「Coco Bongo」という有名なクラブがありますので、土曜の夜は大変騒がしかったです。 https://twitter.com/o_ob/status/805376946645266432 https://twitter.com/o_ob/status/805380681530363904 https://twitter.com/o_ob/status/805443587664068609 https://twitter.com/o_ob/status/805451207061827584 https://twitter.com/o_ob/status/805450246226513920 https://twitter.com/o_ob/status/805452275632066560  

Program

**Opening Ceremony** **10:00 - 10:10**
**Invited Speech** **10:10 - 11:00**
Manga Generator, a future of interactive manga media _Akihiko Shirai_ (Kanagawa Institute of Technology, Japan)
**Oral Session 1** **11:00 - 12:00**
Manga109 Dataset and Creation of Metadata _Azuma Fujimoto, Toru Ogawa, Kazuyoshi Yamamoto_ (The University of Tokyo, Japan), _Yusuke Matsui_ (National Institute of Informatics, Japan), _Toshihiko Yamasaki and Kiyoharu Aizawa_ (The University of Tokyo, Japan)
Detection of Comic Books Twin Pages with a Non-overlapping Stitching Method _Clément Guérin, Jean-Christophe Burie and Jean-Marc Ogier_ (University of La Rochelle, France)
Retrieval of Comic Book Images Using Context Relevance _Thanh Nam Le, Muhammad Muzzamil Luqman, Jean-Christophe Burie and Jean-Marc Ogier_ (University of La Rochelle, France)
Lunch Time 12:00 - 13:00
**Oral Session 2** **13:00 - 14:00**
Pose Estimation of Anime/Manga Characters: A Case for Synthetic Data _Pramook Khungurn and Derek Chou_ (Cornell University, USA)
Comics image processing: learning to segment text _Nina Hirata, Igor Dos Santos Montagner and Roberto Hirata Jr_ (University of São Paulo, Brazil)
Comic visualization on smartphones based on eye tracking _Olivier Augereau, Mizuki Matsubara and Koichi Kise_ (Osaka Prefecture University, Japan)
Coffee Break 14:00 - 14:15
**Poster Session** **14:15 - 15:45**
Designing A Question-Answering System for Comic Contents _Yukihiro Moriyama, Byeongseon Park, Shinnosuke Iwaoki and Mitsunori Matsushita_ (Kansai University, Japan)
Manga Content Analysis Using Physiological Signals _Charles Lima Sanches, Olivier Augereau and Koichi Kise_ (Osaka Prefecture University, Japan)
Emotional arousal estimation while reading comics based on physiological signal analysis _Mizuki Matsubara, Olivier Augereau, Charles Lima Sanches and Koichi Kise_ (Osaka Prefecture University, Japan)
Toward speech text recognition for comic books _Christophe Rigaud, Srikanta Pal, Jean-Christophe Burie and Jean-Marc Ogier_ (University of La Rochelle, France)
Estimation of Structure of Four-Scene Comics by Convolutional Neural Networks _Miki Ueno_ (Toyohashi University of Technology, Japan) _, Naoki Mori_ (Osaka Prefecture University, Japan) _, Toshinori Suenaga and Hitoshi Isahara_ (Toyohashi University of Technology, Japan)
A Sustainable Practice Method of Hand-drawing by Merging User's Stroke and Model's Stroke _Natsumi Kubota, Shinjiro Niino, Satoshi Nakamura and Masaaki Suzuki_ (Meiji University, Japan)
Coffee Break 15:45 - 16:15
**Panel Discussion** **16:15 - 17:30**
**Closing** **17:30 - 17:40**

ICAT-EGVE2016デモ発表(リトルロック・アーカンソー)

2016/12/7-9, Little Rock, Arkansas, U.S.A. http://icat-egve-2016.org/ ICAT-EGVE 2016 / 第26回人工現実感とテレイグジスタンス国際会議 第21回バーチャル環境に関するユーログラフィックスシンポジウム ICAT (International Conference on Artificial Reality and Telexistence)は最も歴史あるバーチャルリアリティとテレイグジスタンスの国際会議であり本年で26回目の開催です.本年もEGVE(Eurographics Symposium on Virtual Environments)との共催となり,初めて米国(アーカンソー州リトルロック)にて開催されます.会期は2016年12月7日から9日まで,論文の投稿締切は9月30日となっております.今回は General Chair の Carolina Cruz-Neira 教授のご尽力によりクリントン大統領記念図書館での開催という快挙となりました. 白井研究室からの発表はデモです(まだ公開されていませんので公開後に更新します)。

プログラム

http://icat-egve-2016.org/program-overview.html

Paper Sessions

Session 1: For Your Eyes Only I

Christian Scheel, Oliver Staadt, Tariqul Islam ABM An efficient interpolation approach for low cost unrestrained gaze tracking in 3D space Peter Passmore, Maxine Glancy, Adam Philpot, Amelia Roscoe, Andrew Wood, Bob Fields Effects of viewing condition on user experience of panoramic video

Session 2: Use All Your Senses

Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki Passive arm swing motion for virtual walking sensation Shogo Yamashita, Xinlei Zhang, Takashi Miyaki, Jun Rekimoto AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience

Session 3: Going Wide: Degrees matter

Steve Cutchin, Yuan Li View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays Mehdi Moniri Mohammad, Andreas Luxenburger, Winfried Schuffert, Daniel Sonntag Real-Time 3D Peripheral View Analysis Ismo Rakkolainen, Matthew Turk, Tobias Hoellerer A Superwide-FOV Optical Design for Head-Mounted Displays

Session 4: For Your Eyes Only II

Ja Eun Yu, Gerard Kim Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality Yuki Yano, Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura Dynamic View Expansion for Improving Visual Search in Video See-through AR

Session 5: When Virtual Is Not Enough

Hiroto Tsuruzoe, Satoru Odera, Hiroshi Shigeno, Ken-ichi Okada MR Work Supporting System Using Pepper’s Ghost Tomohiro Mashita, Alexander Plopski, Akira Kudo, Tobias Hoellerer, Kiyoshi Kiyokawa, Haruo Takemura Simulation based Camera Localization under a Variable Lighting Environment Steve Cutchin, Iker Vazquez Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing Guillaume Claude, Valerie Gouranton, Benoit Caillaud, Bernard Gibaud, Pierre Jannin, Bruno Arnaldi Derivation of scenarios for collaborative virtual environments for training to surgical procedures from real case observation

Session 6: Being There

Samratul Fuady, Shoichi Hasegawa Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot John O’Hare, CA Bendall Robert, John Rae, Graham Thomas, Bruce Weir, David Roberts Is this seat taken? Behavioural analysis of the Telethrone: a novel situated tele-presence display Sungchul Jung, E. Hughes Charles The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence Kangsoo Kim, Gerd Bruder, Divine Maloney, Greg Welch The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality

Panel

https://twitter.com/o_ob/status/806612199934480384  

白井研究室からの発表

“Simultaneous Socio-Spatial Shared Signage” Shirai, Akihiko; Yamaguchi, Yuta; Hsieh, Rex; Suzuki, Hisataka http://diglib.eg.org/handle/10.2312/egve20161456

Shirai, Akihiko, Yamaguchi, Yuta; Hsieh, Rex; Suzuki, Hisataka, “Simultaneous Socio-Spatial Shared Signage”,ICAT-EGVE2016 - Posters and Demos ,The Eurographics Association, p.25-26, 2016. [Web]

IWAIT2017口頭発表+基調講演(ペナン・マレーシア)

口頭発表

Fujisawa Yoshiki, Hisataka Suzuki, Rex Hsieh and Akihiko Shirai, “Web-based multiplex image synthesis for digital signage”, IWAIT2017, 2 pages. 2017. [SlideShare] [Demo]

SPECIAL KEYNOTE ON AR/VR Research of VR Entertainment Systems, Its History, Interests, and Future   Date/Time:      10th JANUARY 2017 (9:45 am – 10:30 am) Venue:             Grand Ballroom, Equatorial Penang Akihiko Shirai, PhD in Engineering Department of Information Media, Kanagawa Institute of Technology (KAIT), Japan Chair of Laval Virtual ReVolution (2006~) Executive Committee of International collegiate Virtual Reality Contest (2002~) ACM SIGGRAPH ASIA 2015 Youth Program Liaison Abstract Recently virtual reality has become the hot topic in the tech and game industry, however, the question still remains how can we define the “Entertainment VR” ? The speaker has interest in how human interacts with games, virtual reality, and science of play which can be seem from his past researches, development pieces, experience design in international opportunities, and his vision for the future of this domain. Everyday we are constantly exposed to many forms of digital media entertainment products like smart phone and/or mobile games. Latest computer games may grab player’s interests, however its hard to link theoretical research with development cases. Speaker has interested in entertainment virtual reality, interactive systems, games (classic also), computer graphics, computer vision, intelligent systems, science communication, networking, education for a long time, and he has various professional creation experiences as video game engineer, haptic contents designer, virtual TV studio, theme park attractions in Laval, science communicator and exhibition concept designer in national science museum, Miraikan. His production and research methods for “Virtual Reality Entertainment systems” will be revealed in this presentation. His extended experiences in organizing Laval Virtual ReVolution and IVRC, International collegiate Virtual Reality Contest, will be valuable in demonstrating how we can collaborate and formulate plans to encourage student innovation in project based learning which includes public field testing with social understanding. Glimpses of the future of virtual reality domain will be disclosed in this presentation whose functionality extends beyond human amusement but to well being and existence between human and technology.   Biography AKIHIKO SHIRAI, Ph.D in Engineering,  has obtained a bachelor of Photo Engineering and master of Image Processing from Tokyo Institute of Polytechnics. Afterwards he worked for Canon and Criterion as a game development consultant to distribute RenderWare, a multi-platform graphics middleware for the game industry until 2001. He went back to academia to study intelligent systems and obtained a Ph.D. in the Tokyo Institute of Technology in Japan in 2004 with research concerning the “Tangible Playroom”, an entertainment system for young children using haptics, a floor screen and a physics engine. He was a R&D researcher at NHK-ES in Japan, focusing on the next generation’s TV production environment before moving to ENSAM Presence & Innovation Laboratory in France from 2004 to 2007 for R&D of a Virtual Reality theme park project. He worked for National Museum of Emerging Science and Innovation (Miraikan), Tokyo Japan, as a science communicator and exhibition planner from 2008 to 2010. Starting from 2010, he works in the Information Media Department at Kanagawa Institute of Technology (KAIT) as an associate professor.     Academic publications: http://blog.shirai.la/publications/ Authored books: “The future of Game design - Science in Entertainment Systems” (2013), “WiiRemote Programming” (2009) Awards: Hello Tomorrow Global Summit Top 500 startups “Multiplex World Augmentation Display” Laval Virtual Award 2015 “ExPixel FPGA” ACM Student Research Competition, Bronze Award,” ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels” (supervised) ACM SIGGRAPH ASIA 2012 Emerging Technologies Prize, “2x3D: Real-Time Shader for Simultaneous 2D/3D Hybrid Theater” Websites: http://www.shirai.la http://blog.shirai.la Twitter@o_ob