ACM SIGGRAPHの投稿カテゴリーをリストにしてみた

ちょうどいま、今年のSIGGRAPH最後のチャンスに「Late Breaking」に投稿準備しているのですが、

投稿カテゴリーを吟味しています。なんせ査読次第ですので。

このカテゴリーはそうそう変わるものではありませんから、オンラインサブミッションシステムのHTMLから抽出し、今後のためにリストしておくことにします。

Animation – 2D animation and techniques
Animation – AI, behavior, and robotics
Animation – animation systems
Animation – motion capture / planning
Animation – narrative / character animation
Animation – natural phenomena / simulations
Animation – other
Animation – particle systems / physical simulations
Animation – real-time or for games
Animation – sound
API – DirectX
API – Flash
API – OpenGL
API – other
API – RenderMan
API – X3D
API – XML
Art – abstract / experimental
Art – art and design tools
Art – installation
Art – other
Art – performance
Art – real-time or for games
Art – trends, developments in art and technology
Audio – audio design / technologies
Audio – other
Audio – sound theory / perception
Biomedical Engineering
Color – color calibration across media and devices
Color – color theory / perception
Color – other
Design – conceptual, emerging ideas" selected="selected
Design – design principles, theory
Design – fonts / typography
Design – globalization, sustainability
Design – graphic, industrial, architecture
Design – interaction design, user interface design
Design – other
Digital cinema and projection – applications
Digital cinema and projection – other
Digital cinema and projection – standards
Digital cinema and projection – techniques
Education – general computer graphics
Education – other
Games – design, technology
Games – other
Games – production, development
Games – real-time hardware
General Computing – applications
General Computing – other
General Computing – techniques
Hardware – data acquisition, scanning, and organization
Hardware – display technologies
Hardware – efficiency techniques
Hardware – GPU tools and techniques
Hardware – graphics hardware
Hardware – holography / stereo graphics
Hardware – input technologies / paradigms
Hardware – level of detail
Hardware – other
Hardware – parallel / distributed graphics
Image and Video Processing – capture of light
Image and Video Processing – color
Image and Video Processing – compression
Image and Video Processing – high dynamic range
Image and Video Processing – matting / compositing
Image and Video Processing – morphing / antialiasing
Image and Video Processing – other
Image and Video Processing – security / watermarking
Image and Video Processing – standards
Image and Video Processing – vision
Information Aesthetics – Algorithms & Software Tools
Information Aesthetics – Design & Creative Expression
Information Aesthetics – Interactive Techniques
Information Aesthetics – other
Interaction – collaborative & multi-user techniques
Interaction – graphical user interface
Interaction – human factors, interaction techniques
Interaction – other
Interaction – pervasive / ubiquitous / social computing
Interaction – physical computing / haptics / touch
Interaction – sound and audio
Interaction – text user interface
Interaction – user interface design
Mathematics – calculus
Mathematics – Fourier analysis
Mathematics – level-set methods
Mathematics – optimization
Mathematics – other
Mathematics – subdivision
Mathematics – wavelets
Methods and Applications – artificial intelligence
Methods and Applications – computer vision
Methods and Applications – databases and data mining
Methods and Applications – fractals
Methods and Applications – genetic, optimization algorithms
Methods and Applications – large models and datasets
Methods and Applications – Monte Carlo techniques
Methods and Applications – robotics
Modeling – computational geometry
Modeling – computer-aided design
Modeling – curves & surfaces
Modeling – facial modeling
Modeling – geometric modeling
Modeling – image-based modeling
Modeling – implicit surfaces
Modeling – level of detail
Modeling – natural phenomena
Modeling – other
Modeling – physically-based modeling
Music – Algorithms & Software Tools
Music – Interactive Techniques
Music – other
Music – Performances
Music – Production Work
Music – Visual Music
Open Source – hardware
Open Source – legal / policy
Open Source – other
Open Source – software
Production – game development
Production – other
Production – special effects
Production – story telling/development
Production – the making of pipeline as a whole
Professional, Legal, Cultural, Practical – career guidance
Professional, Legal, Cultural, Practical – copyright
Professional, Legal, Cultural, Practical – intellectual property
Professional, Legal, Cultural, Practical – other
Professional, Legal, Cultural, Practical – public policy
Professional, Legal, Cultural, Practical – selling ideas
Rendering – global illumination
Rendering – image-based techniques
Rendering – lighting
Rendering – non-photo-realistic
Rendering – optimization and real-time
Rendering – other
Rendering – photo-realistic
Rendering – real-time or for games
Rendering – relighting
Rendering – textures
Rendering – volume rendering
Virtual/augmented reality – devices
Virtual/augmented reality – interaction
Virtual/augmented reality – other
Visualization – applications / scientific / medical
Visualization – other
Visualization – techniques
Web – 2D technologies
Web – 3D technologies
Web – animation
Web – design for the web
Web – other
Web – technologies for the web
Wireless – applications
Wireless – design, techniques
Wireless – other

ちなみにACMはComputing Review Categoriesというものも持っていますね。

http://www.acm.org/class/1998/

こちらも投稿時のカテゴリー指示に必要です。